Droppable: Cleanup.

This commit is contained in:
Scott González 2011-11-17 19:48:09 -05:00
parent 4792d5b7af
commit e9f5c1857f

View File

@ -5,7 +5,7 @@
* Dual licensed under the MIT or GPL Version 2 licenses.
* http://jquery.org/license
*
* http://docs.jquery.com/UI/Droppables
* http://docs.jquery.com/UI/Droppable
*
* Depends:
* jquery.ui.core.js
@ -14,164 +14,126 @@
*/
(function( $, undefined ) {
$.widget("ui.droppable", {
$.widget( "ui.droppable", {
version: "@VERSION",
widgetEventPrefix: "drop",
allowedTolerance: ["touch","intersect"],
options: {
// accept: '*',
// activeClass: false,
// addClasses: true,
// accept: null,
// greedy: false,
// hoverClass: false,
// scope: 'default',
tolerance: 'intersect'
tolerance: "intersect"
},
// draggableProportions: width and height of currently dragging draggable
// over: whether or not a draggable is currently over droppable
// proportions: width and height of droppable
// TODO: move below _create()
// TODO: rename to refresh()?
refreshPosition: function() {
// Store current location
this.offset = this.element.offset();
//Store the droppable's proportions
this.proportions = { width: this.element[0].offsetWidth, height: this.element[0].offsetHeight };
// Store the droppable's proportions
// TODO: should this delegate to core?
this.proportions = {
width: this.element[0].offsetWidth,
height: this.element[0].offsetHeight
};
},
_create: function() {
this.refreshPosition();
// TODO: Use $.Callbacks or .on from 1.7
$('*').live( "drag", $.proxy( this._drag, this ) );
$('*').live( "dragstart", $.proxy( this._dragStart, this ) );
// TODO: make this much more efficient
// possibly just override draggable's methods
$( "*" ).live( "drag", $.proxy( this._drag, this ) );
$( "*" ).live( "dragstart", $.proxy( this._dragStart, this ) );
this._bind( this.document, {
mouseup: "_mouseUp"
});
},
_drag: function( event, ui ) {
var tolerance = this.options.tolerance,
handleFunc = "_handle" + tolerance.substr( 0, 1 ).toUpperCase() + tolerance.substr( 1 ),
edges = {
right: this.offset.left + this.proportions.width,
bottom: this.offset.top + this.proportions.height,
draggableRight: ui.offset.left + this.draggableProportions.width,
draggableBottom: ui.offset.top + this.draggableProportions.height
},
over = this[ handleFunc ]( edges, ui );
var handleFunc, edges,
tolerance = this.options.tolerance,
over = false;
switch ( tolerance ) {
case "intersect":
case "touch":
edges = {
right: ( this.offset.left + this.proportions.width ),
bottom: ( this.offset.top + this.proportions.height ),
draggableRight: ( ui.offset.left + this.draggableProportions.width ),
draggableBottom: ( ui.offset.top + this.draggableProportions.height )
};
handleFunc = "_handle" + tolerance.substr(0, 1 ).toUpperCase() + tolerance.substr( 1 );
over = this[ handleFunc ]( edges, ui );
break;
default:
throw( "Invalid tolerance passed: " + this.options.tolerance + ". Allowed: " + this.allowedTolerance.join( ", " ) );
}
// If there is sufficient overlap as deemed by tolerance
if ( over === true ) {
if ( over ) {
this._trigger( "over", event, this._uiHash() );
this.over = true;
}
// If there isn't enough overlap and droppable was previously flagged as over
else if ( this.over === true ) {
} else if ( this.over ) {
this.over = false;
this._trigger( "out", event, this._uiHash() );
}
},
_dragStart: function( event, ui ) {
var draggable = $( event.target );
// TODO: Possibly move into draggable hash, so if there are multiple droppables, it's not recalculating all the time
this.draggableProportions = { width: draggable[0].offsetWidth, height: draggable[0].offsetHeight };
this.draggableProportions = {
width: draggable[0].offsetWidth,
height: draggable[0].offsetHeight
};
},
// Determines if draggable is over droppable based on intersect tolerance
// TODO: move all tolerance methods into a hash
// $.ui.droppable.tolerance.intersect
_handleIntersect: function( edges, ui ) {
var xDiff = edges.draggableRight - this.offset.left,
yDiff = edges.draggableBottom - this.offset.top,
xHalfway = Math.round( this.proportions.width / 2 ),
yHalfway = Math.round( this.proportions.height / 2 ),
xHalfOverlap = false;
yHalfOverlap = false;
// If Coming from left or right
xHalfOverlap = ( ui.offset.left < this.offset.left ) ?
( xDiff >= xHalfway ) :
( xDiff <= xHalfway + this.proportions.width );
// If Coming from top or bottom
yHalfOverlap = ( ui.offset.top < this.offset.top ) ?
( yDiff >= yHalfway ) :
( yDiff <= yHalfway + this.proportions.height );
return ( xHalfOverlap && yHalfOverlap );
// TODO: is there really any need to round here?
xHalfway = Math.round( this.proportions.width / 2 ),
yHalfway = Math.round( this.proportions.height / 2 ),
xOverlap = false,
yOverlap = false;
// If Coming from left or right
xOverlap = ui.offset.left < this.offset.left ?
xDiff >= xHalfway :
xDiff <= xHalfway + this.proportions.width;
// If Coming from top or bottom
yOverlap = ui.offset.top < this.offset.top ?
yDiff >= yHalfway :
yDiff <= yHalfway + this.proportions.height;
return xOverlap && yOverlap;
},
// Determines if draggable is over droppable based on touch tolerance
_handleTouch: function( edges, ui ) {
var xOverlap = ( edges.draggableRight >= this.offset.left && ui.offset.left <= edges.right ),
yOverlap = ( edges.draggableBottom >= this.offset.top && ui.offset.top <= edges.bottom );
return ( xOverlap && yOverlap );
},
_mouseUp: function( event ) {
var xOverlap = edges.draggableRight >= this.offset.left &&
ui.offset.left <= edges.right,
yOverlap = edges.draggableBottom >= this.offset.top &&
ui.offset.top <= edges.bottom;
return xOverlap && yOverlap;
},
// TODO: shouldn't this be dragStop?
_mouseUp: function( event ) {
if ( this.over ) {
this._trigger( "drop", event, this._uiHash() );
}
this.over = false;
},
// TODO: fill me out
_uiHash: function() {
return {};
}
});
})(jQuery);
})( jQuery );