/* * jQuery UI Effects @VERSION * * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * http://docs.jquery.com/UI/Effects/ */ ;jQuery.effects || (function($, undefined) { var backCompat = $.uiBackCompat !== false; $.effects = { effect: {} }; /******************************************************************************/ /****************************** COLOR ANIMATIONS ******************************/ /******************************************************************************/ // override the animation for color styles $.each(["backgroundColor", "borderBottomColor", "borderLeftColor", "borderRightColor", "borderTopColor", "borderColor", "color", "outlineColor"], function(i, attr) { $.fx.step[attr] = function(fx) { if (!fx.colorInit) { fx.start = getColor(fx.elem, attr); fx.end = getRGB(fx.end); fx.colorInit = true; } fx.elem.style[attr] = "rgb(" + Math.max(Math.min(parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0], 10), 255), 0) + "," + Math.max(Math.min(parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1], 10), 255), 0) + "," + Math.max(Math.min(parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2], 10), 255), 0) + ")"; }; }); // Color Conversion functions from highlightFade // By Blair Mitchelmore // http://jquery.offput.ca/highlightFade/ // Parse strings looking for color tuples [255,255,255] function getRGB(color) { var result; // Check if we're already dealing with an array of colors if ( color && color.constructor === Array && color.length === 3 ) return color; // Look for rgb(num,num,num) if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color)) return [parseInt(result[1],10), parseInt(result[2],10), parseInt(result[3],10)]; // Look for rgb(num%,num%,num%) if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color)) return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55]; // Look for #a0b1c2 if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color)) return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)]; // Look for #fff if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color)) return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)]; // Look for rgba(0, 0, 0, 0) == transparent in Safari 3 if (result = /rgba\(0, 0, 0, 0\)/.exec(color)) return colors["transparent"]; // Otherwise, we're most likely dealing with a named color return colors[$.trim(color).toLowerCase()]; } function getColor(elem, attr) { var color; do { color = $.curCSS(elem, attr); // Keep going until we find an element that has color, or we hit the body if ( color != "" && color !== "transparent" || $.nodeName(elem, "body") ) break; attr = "backgroundColor"; } while ( elem = elem.parentNode ); return getRGB(color); }; // Some named colors to work with // From Interface by Stefan Petre // http://interface.eyecon.ro/ var colors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0], transparent: [255,255,255] }; /******************************************************************************/ /****************************** CLASS ANIMATIONS ******************************/ /******************************************************************************/ var classAnimationActions = [ "add", "remove", "toggle" ], shorthandStyles = { border: 1, borderBottom: 1, borderColor: 1, borderLeft: 1, borderRight: 1, borderTop: 1, borderWidth: 1, margin: 1, padding: 1 }, // prefix used for storing data on .data() dataSpace = "ec.storage."; $.each([ "borderLeftStyle", "borderRightStyle", "borderBottomStyle", "borderTopStyle" ], function(_, prop) { $.fx.step[ prop ] = function( fx ) { if ( fx.end !== "none" && !fx.setAttr || fx.pos === 1 && !fx.setAttr ) { jQuery.style( fx.elem, prop, fx.end ); fx.setAttr = true; } }; }); function getElementStyles() { var style = document.defaultView ? document.defaultView.getComputedStyle(this, null) : this.currentStyle, newStyle = {}, key, camelCase, len; // webkit enumerates style porperties if ( style && style.length && style[ 0 ] && style[ style[ 0 ] ] ) { len = style.length; while ( len-- ) { key = style[ len ]; if ( typeof style[ key ] === "string" ) { newStyle[ $.camelCase( key ) ] = style[ key ]; } } } else { for ( key in style ) { if ( typeof style[ key ] === "string" ) { newStyle[ key ] = style[ key ]; } } } return newStyle; } function styleDifference( oldStyle, newStyle ) { var diff = {}, name, value; for ( name in newStyle ) { value = newStyle[ name ]; if ( oldStyle[ name ] != value ) { if ( !shorthandStyles[ name ] ) { if ( $.fx.step[ name ] || !isNaN( parseFloat( value ) ) ) { diff[ name ] = value; } } } } return diff; } $.effects.animateClass = function( value, duration, easing, callback ) { var o = $.speed( duration, easing, callback ); return this.queue( function() { var animated = $( this ), baseClass = animated.attr( "class" ), finalClass, allAnimations = o.children ? animated.find( "*" ).andSelf() : animated; // map the animated objects to store the original styles. allAnimations = allAnimations.map(function() { var el = $( this ); return { el: el, originalStyleAttr: el.attr( "style" ) || " ", start: getElementStyles.call( this ) }; }); // apply class change $.each( classAnimationActions, function(i, action) { if ( value[ action ] ) { animated[ action + "Class" ]( value[ action ] ); } }); finalClass = animated.attr( "class" ); // map all animated objects again - calculate new styles and diff allAnimations = allAnimations.map(function() { this.end = getElementStyles.call( this.el[ 0 ] ); this.diff = styleDifference( this.start, this.end ); return this; }); // apply original class animated.attr( "class", baseClass ); // map all animated objects again - this time collecting a promise allAnimations = allAnimations.map(function() { var styleInfo = this, dfd = $.Deferred(); this.el.animate( this.diff, { duration: o.duration, easing: o.easing, queue: false, complete: function() { dfd.resolve( styleInfo ); } }); return dfd.promise(); }); // once all animations have completed: $.when.apply( $, allAnimations.get() ).done(function() { // set the final class animated.attr( "class", finalClass ); // for each animated element $.each( arguments, function() { if ( typeof this.el.attr( "style" ) === "object" ) { this.el.attr( "style" ).cssText = ""; this.el.attr( "style" ).cssText = this.originalStyleAttr; } else { this.el.attr( "style", this.originalStyleAttr ); } }); // this is guarnteed to be there if you use jQuery.speed() // it also handles dequeuing the next anim... o.complete.call( animated[ 0 ] ); }); }); }; $.fn.extend({ _addClass: $.fn.addClass, addClass: function( classNames, speed, easing, callback ) { return speed ? $.effects.animateClass.apply( this, [{ add: classNames }, speed, easing, callback ]) : this._addClass(classNames); }, _removeClass: $.fn.removeClass, removeClass: function( classNames, speed, easing, callback ) { return speed ? $.effects.animateClass.apply( this, [{ remove: classNames }, speed, easing, callback ]) : this._removeClass(classNames); }, _toggleClass: $.fn.toggleClass, toggleClass: function( classNames, force, speed, easing, callback ) { if ( typeof force === "boolean" || force === undefined ) { if ( !speed ) { // without speed parameter; return this._toggleClass( classNames, force ); } else { return $.effects.animateClass.apply( this, [( force ? { add:classNames } : { remove:classNames }), speed, easing, callback ]); } } else { // without force parameter; return $.effects.animateClass.apply( this, [{ toggle: classNames }, force, speed, easing ]); } }, switchClass: function( remove, add, speed, easing, callback) { return $.effects.animateClass.apply( this, [{ add: add, remove: remove }, speed, easing, callback ]); } }); /******************************************************************************/ /*********************************** EFFECTS **********************************/ /******************************************************************************/ $.extend( $.effects, { version: "@VERSION", // Saves a set of properties in a data storage save: function( element, set ) { for( var i=0; i < set.length; i++ ) { if ( set[ i ] !== null ) { element.data( dataSpace + set[ i ], element[ 0 ].style[ set[ i ] ] ); } } }, // Restores a set of previously saved properties from a data storage restore: function( element, set ) { for( var i=0; i < set.length; i++ ) { if ( set[ i ] !== null ) { element.css( set[ i ], element.data( dataSpace + set[ i ] ) ); } } }, setMode: function( el, mode ) { if (mode === "toggle") { mode = el.is( ":hidden" ) ? "show" : "hide"; } return mode; }, // Translates a [top,left] array into a baseline value // this should be a little more flexible in the future to handle a string & hash getBaseline: function( origin, original ) { var y, x; switch ( origin[ 0 ] ) { case "top": y = 0; break; case "middle": y = 0.5; break; case "bottom": y = 1; break; default: y = origin[ 0 ] / original.height; }; switch ( origin[ 1 ] ) { case "left": x = 0; break; case "center": x = 0.5; break; case "right": x = 1; break; default: x = origin[ 1 ] / original.width; }; return { x: x, y: y }; }, // Wraps the element around a wrapper that copies position properties createWrapper: function( element ) { // if the element is already wrapped, return it if ( element.parent().is( ".ui-effects-wrapper" )) { return element.parent(); } // wrap the element var props = { width: element.outerWidth(true), height: element.outerHeight(true), "float": element.css( "float" ) }, wrapper = $( "
" ) .addClass( "ui-effects-wrapper" ) .css({ fontSize: "100%", background: "transparent", border: "none", margin: 0, padding: 0 }), // Store the size in case width/height are defined in % - Fixes #5245 size = { width: element.width(), height: element.height() }, active = document.activeElement; element.wrap( wrapper ); // Fixes #7595 - Elements lose focus when wrapped. if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) { $( active ).focus(); } wrapper = element.parent(); //Hotfix for jQuery 1.4 since some change in wrap() seems to actually loose the reference to the wrapped element // transfer positioning properties to the wrapper if ( element.css( "position" ) === "static" ) { wrapper.css({ position: "relative" }); element.css({ position: "relative" }); } else { $.extend( props, { position: element.css( "position" ), zIndex: element.css( "z-index" ) }); $.each([ "top", "left", "bottom", "right" ], function(i, pos) { props[ pos ] = element.css( pos ); if ( isNaN( parseInt( props[ pos ], 10 ) ) ) { props[ pos ] = "auto"; } }); element.css({ position: "relative", top: 0, left: 0, right: "auto", bottom: "auto" }); } element.css(size); return wrapper.css( props ).show(); }, removeWrapper: function( element ) { var active = document.activeElement; if ( element.parent().is( ".ui-effects-wrapper" ) ) { element.parent().replaceWith( element ); // Fixes #7595 - Elements lose focus when wrapped. if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) { $( active ).focus(); } } return element; }, setTransition: function( element, list, factor, value ) { value = value || {}; $.each( list, function(i, x){ var unit = element.cssUnit( x ); if ( unit[ 0 ] > 0 ) value[ x ] = unit[ 0 ] * factor + unit[ 1 ]; }); return value; } }); // return an effect options object for the given parameters: function _normalizeArguments( effect, options, speed, callback ) { // short path for passing an effect options object: if ( $.isPlainObject( effect ) ) { return effect; } // convert to an object effect = { effect: effect }; // catch (effect) if ( options === undefined ) { options = {}; } // catch (effect, callback) if ( $.isFunction( options ) ) { callback = options; speed = null; options = {}; } // catch (effect, speed, ?) if ( $.type( options ) === "number" || $.fx.speeds[ options ]) { callback = speed; speed = options; options = {}; } // catch (effect, options, callback) if ( $.isFunction( speed ) ) { callback = speed; speed = null; } // add options to effect if ( options ) { $.extend( effect, options ); } speed = speed || options.duration; effect.duration = $.fx.off ? 0 : typeof speed === "number" ? speed : speed in $.fx.speeds ? $.fx.speeds[ speed ] : $.fx.speeds._default; effect.complete = callback || options.complete; return effect; } function standardSpeed( speed ) { // valid standard speeds if ( !speed || typeof speed === "number" || $.fx.speeds[ speed ] ) { return true; } // invalid strings - treat as "normal" speed if ( typeof speed === "string" && !$.effects.effect[ speed ] ) { // TODO: remove in 2.0 (#7115) if ( backCompat && $.effects[ speed ] ) { return false; } return true; } return false; } $.fn.extend({ effect: function( effect, options, speed, callback ) { var args = _normalizeArguments.apply( this, arguments ), mode = args.mode, queue = args.queue, effectMethod = $.effects.effect[ args.effect ], // DEPRECATED: remove in 2.0 (#7115) oldEffectMethod = !effectMethod && backCompat && $.effects[ args.effect ]; if ( $.fx.off || !( effectMethod || oldEffectMethod ) ) { // delegate to the original method (e.g., .show()) if possible if ( mode ) { return this[ mode ]( args.duration, args.complete ); } else { return this.each( function() { if ( args.complete ) { args.complete.call( this ); } }); } } function run( next ) { var elem = $( this ), complete = args.complete, mode = args.mode; function done() { if ( $.isFunction( complete ) ) { complete.call( elem[0] ); } if ( $.isFunction( next ) ) { next(); } } // if the element is hiddden and mode is hide, // or element is visible and mode is show if ( elem.is( ":hidden" ) ? mode === "hide" : mode === "show" ) { done(); } else { effectMethod.call( elem[0], args, done ); } } // TODO: remove this check in 2.0, effectMethod will always be true if ( effectMethod ) { return queue === false ? this.each( run ) : this.queue( queue || "fx", run ); } else { // DEPRECATED: remove in 2.0 (#7115) return oldEffectMethod.call(this, { options: args, duration: args.duration, callback: args.complete, mode: args.mode }); } }, _show: $.fn.show, show: function( speed ) { if ( standardSpeed( speed ) ) { return this._show.apply( this, arguments ); } else { var args = _normalizeArguments.apply( this, arguments ); args.mode = "show"; return this.effect.call( this, args ); } }, _hide: $.fn.hide, hide: function( speed ) { if ( standardSpeed( speed ) ) { return this._hide.apply( this, arguments ); } else { var args = _normalizeArguments.apply( this, arguments ); args.mode = "hide"; return this.effect.call( this, args ); } }, // jQuery core overloads toggle and creates _toggle __toggle: $.fn.toggle, toggle: function( speed ) { if ( standardSpeed( speed ) || typeof speed === "boolean" || $.isFunction( speed ) ) { return this.__toggle.apply( this, arguments ); } else { var args = _normalizeArguments.apply( this, arguments ); args.mode = "toggle"; return this.effect.call( this, args ); } }, // helper functions cssUnit: function(key) { var style = this.css( key ), val = []; $.each( [ "em", "px", "%", "pt" ], function( i, unit ) { if ( style.indexOf( unit ) > 0 ) val = [ parseFloat( style ), unit ]; }); return val; } }); /******************************************************************************/ /*********************************** EASING ***********************************/ /******************************************************************************/ /* * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/ * * Uses the built in easing capabilities added In jQuery 1.1 * to offer multiple easing options * * TERMS OF USE - jQuery Easing * * Open source under the BSD License. * * Copyright 2008 George McGinley Smith * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ // t: current time, b: begInnIng value, c: change In value, d: duration $.easing.jswing = $.easing.swing; $.extend( $.easing, { def: "easeOutQuad", swing: function ( x, t, b, c, d ) { return $.easing[ $.easing.def ]( x, t, b, c, d ); }, easeInQuad: function ( x, t, b, c, d ) { return c * ( t /= d ) * t + b; }, easeOutQuad: function ( x, t, b, c, d ) { return -c * ( t /= d ) * ( t - 2 ) + b; }, easeInOutQuad: function ( x, t, b, c, d ) { if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t + b; return -c / 2 * ( ( --t ) * ( t-2 ) - 1) + b; }, easeInCubic: function ( x, t, b, c, d ) { return c * ( t /= d ) * t * t + b; }, easeOutCubic: function ( x, t, b, c, d ) { return c * ( ( t = t / d - 1 ) * t * t + 1 ) + b; }, easeInOutCubic: function ( x, t, b, c, d ) { if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t + b; return c / 2 * ( ( t -= 2 ) * t * t + 2) + b; }, easeInQuart: function ( x, t, b, c, d ) { return c * ( t /= d ) * t * t * t + b; }, easeOutQuart: function ( x, t, b, c, d ) { return -c * ( ( t = t / d - 1 ) * t * t * t - 1) + b; }, easeInOutQuart: function ( x, t, b, c, d ) { if ( (t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t + b; return -c / 2 * ( ( t -= 2 ) * t * t * t - 2) + b; }, easeInQuint: function ( x, t, b, c, d ) { return c * ( t /= d ) * t * t * t * t + b; }, easeOutQuint: function ( x, t, b, c, d ) { return c * ( ( t = t / d - 1 ) * t * t * t * t + 1) + b; }, easeInOutQuint: function ( x, t, b, c, d ) { if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t * t + b; return c / 2 * ( ( t -= 2 ) * t * t * t * t + 2) + b; }, easeInSine: function ( x, t, b, c, d ) { return -c * Math.cos( t / d * ( Math.PI / 2 ) ) + c + b; }, easeOutSine: function ( x, t, b, c, d ) { return c * Math.sin( t / d * ( Math.PI /2 ) ) + b; }, easeInOutSine: function ( x, t, b, c, d ) { return -c / 2 * ( Math.cos( Math.PI * t / d ) - 1 ) + b; }, easeInExpo: function ( x, t, b, c, d ) { return ( t==0 ) ? b : c * Math.pow( 2, 10 * ( t / d - 1) ) + b; }, easeOutExpo: function ( x, t, b, c, d ) { return ( t==d ) ? b + c : c * ( -Math.pow( 2, -10 * t / d) + 1) + b; }, easeInOutExpo: function ( x, t, b, c, d ) { if ( t==0 ) return b; if ( t==d ) return b + c; if ( ( t /= d / 2) < 1) return c / 2 * Math.pow( 2, 10 * (t - 1) ) + b; return c / 2 * ( -Math.pow( 2, -10 * --t ) + 2 ) + b; }, easeInCirc: function ( x, t, b, c, d ) { return -c * ( Math.sqrt( 1 - ( t /= d ) * t ) - 1 ) + b; }, easeOutCirc: function ( x, t, b, c, d ) { return c * Math.sqrt( 1 - ( t = t / d - 1 ) * t ) + b; }, easeInOutCirc: function ( x, t, b, c, d ) { if ( ( t /= d / 2) < 1 ) return -c / 2 * ( Math.sqrt( 1 - t * t ) - 1 ) + b; return c / 2 * ( Math.sqrt( 1 - ( t -= 2 ) * t ) + 1 ) + b; }, easeInElastic: function ( x, t, b, c, d ) { var s = 1.70158, p = d * 0.3, a = c; if ( t == 0 ) return b; if ( ( t /= d ) == 1 ) return b+c; if ( a < Math.abs( c ) ) { a = c; s = p / 4; } else { s = p / ( 2 * Math.PI ) * Math.asin( c / a ); } return - ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s) * ( 2 * Math.PI ) / p ) ) + b; }, easeOutElastic: function ( x, t, b, c, d ) { var s = 1.70158, p = d * 0.3, a = c; if ( t == 0 ) return b; if ( ( t /= d ) == 1 ) return b+c; if ( a < Math.abs( c ) ) { a = c; s = p / 4; } else { s = p / ( 2 * Math.PI ) * Math.asin( c / a ); } return a * Math.pow( 2, -10 * t ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) + c + b; }, easeInOutElastic: function ( x, t, b, c, d ) { var s = 1.70158, p = d * ( 0.3 * 1.5 ), a = c; if ( t == 0 ) return b; if ( ( t /= d / 2 ) == 2 ) return b+c; if ( a < Math.abs( c ) ) { a = c; s = p / 4; } else { s = p / ( 2 * Math.PI ) * Math.asin( c / a ); } if ( t < 1 ) return -.5 * ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) ) + b; return a * Math.pow( 2, -10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) *.5 + c + b; }, easeInBack: function ( x, t, b, c, d, s ) { if ( s == undefined ) s = 1.70158; return c * ( t /= d ) * t * ( ( s+1 ) * t - s ) + b; }, easeOutBack: function ( x, t, b, c, d, s ) { if ( s == undefined ) s = 1.70158; return c * ( ( t = t / d - 1 ) * t * ( ( s + 1 ) * t + s) + 1) + b; }, easeInOutBack: function ( x, t, b, c, d, s ) { if ( s == undefined ) s = 1.70158; if ( ( t /= d / 2 ) < 1 ) return c / 2 * ( t * t * ( ( ( s *= 1.525 ) + 1 ) * t - s ) ) + b; return c / 2 * ( ( t -= 2 ) * t * ( ( ( s *= 1.525 ) + 1 ) * t + s) + 2) + b; }, easeInBounce: function ( x, t, b, c, d ) { return c - $.easing.easeOutBounce( x, d - t, 0, c, d ) + b; }, easeOutBounce: function ( x, t, b, c, d ) { if ( ( t /= d ) < ( 1 / 2.75 ) ) { return c * ( 7.5625 * t * t ) + b; } else if ( t < ( 2 / 2.75 ) ) { return c * ( 7.5625 * ( t -= ( 1.5 / 2.75 ) ) * t + .75 ) + b; } else if ( t < ( 2.5 / 2.75 ) ) { return c * ( 7.5625 * ( t -= ( 2.25/ 2.75 ) ) * t + .9375 ) + b; } else { return c * ( 7.5625 * ( t -= ( 2.625 / 2.75 ) ) * t + .984375 ) + b; } }, easeInOutBounce: function ( x, t, b, c, d ) { if ( t < d / 2 ) return $.easing.easeInBounce( x, t * 2, 0, c, d ) * .5 + b; return $.easing.easeOutBounce( x, t * 2 - d, 0, c, d ) * .5 + c * .5 + b; } }); /* * * TERMS OF USE - EASING EQUATIONS * * Open source under the BSD License. * * Copyright 2001 Robert Penner * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ })(jQuery);