/*! * jQuery UI Position @VERSION * http://jqueryui.com * * Copyright jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license * * http://api.jqueryui.com/position/ */ //>>label: Position //>>group: Core //>>description: Positions elements relative to other elements. //>>docs: http://api.jqueryui.com/position/ //>>demos: http://jqueryui.com/position/ ( function( factory ) { if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define( [ "jquery", "./version" ], factory ); } else { // Browser globals factory( jQuery ); } }( function( $ ) { ( function() { var cachedScrollbarWidth, max = Math.max, abs = Math.abs, rhorizontal = /left|center|right/, rvertical = /top|center|bottom/, roffset = /[\+\-]\d+(\.[\d]+)?%?/, rposition = /^\w+/, rpercent = /%$/, _position = $.fn.position; function getOffsets( offsets, width, height ) { return [ parseFloat( offsets[ 0 ] ) * ( rpercent.test( offsets[ 0 ] ) ? width / 100 : 1 ), parseFloat( offsets[ 1 ] ) * ( rpercent.test( offsets[ 1 ] ) ? height / 100 : 1 ) ]; } function parseCss( element, property ) { return parseInt( $.css( element, property ), 10 ) || 0; } function isWindow( obj ) { return obj != null && obj === obj.window; } function getDimensions( elem ) { var raw = elem[ 0 ]; if ( raw.nodeType === 9 ) { return { width: elem.width(), height: elem.height(), offset: { top: 0, left: 0 } }; } if ( isWindow( raw ) ) { return { width: elem.width(), height: elem.height(), offset: { top: elem.scrollTop(), left: elem.scrollLeft() } }; } if ( raw.preventDefault ) { return { width: 0, height: 0, offset: { top: raw.pageY, left: raw.pageX } }; } return { width: elem.outerWidth(), height: elem.outerHeight(), offset: elem.offset() }; } $.position = { scrollbarWidth: function() { if ( cachedScrollbarWidth !== undefined ) { return cachedScrollbarWidth; } var w1, w2, div = $( "
" + "
" ), innerDiv = div.children()[ 0 ]; $( "body" ).append( div ); w1 = innerDiv.offsetWidth; div.css( "overflow", "scroll" ); w2 = innerDiv.offsetWidth; if ( w1 === w2 ) { w2 = div[ 0 ].clientWidth; } div.remove(); return ( cachedScrollbarWidth = w1 - w2 ); }, getScrollInfo: function( within ) { var overflowX = within.isWindow || within.isDocument ? "" : within.element.css( "overflow-x" ), overflowY = within.isWindow || within.isDocument ? "" : within.element.css( "overflow-y" ), hasOverflowX = overflowX === "scroll" || ( overflowX === "auto" && within.width < within.element[ 0 ].scrollWidth ), hasOverflowY = overflowY === "scroll" || ( overflowY === "auto" && within.height < within.element[ 0 ].scrollHeight ); return { width: hasOverflowY ? $.position.scrollbarWidth() : 0, height: hasOverflowX ? $.position.scrollbarWidth() : 0 }; }, getWithinInfo: function( element ) { var withinElement = $( element || window ), isElemWindow = isWindow( withinElement[ 0 ] ), isDocument = !!withinElement[ 0 ] && withinElement[ 0 ].nodeType === 9, hasOffset = !isElemWindow && !isDocument; return { element: withinElement, isWindow: isElemWindow, isDocument: isDocument, offset: hasOffset ? $( element ).offset() : { left: 0, top: 0 }, scrollLeft: withinElement.scrollLeft(), scrollTop: withinElement.scrollTop(), width: withinElement.outerWidth(), height: withinElement.outerHeight() }; } }; $.fn.position = function( options ) { if ( !options || !options.of ) { return _position.apply( this, arguments ); } // Make a copy, we don't want to modify arguments options = $.extend( {}, options ); var atOffset, targetWidth, targetHeight, targetOffset, basePosition, dimensions, target = $( options.of ), within = $.position.getWithinInfo( options.within ), scrollInfo = $.position.getScrollInfo( within ), collision = ( options.collision || "flip" ).split( " " ), offsets = {}; dimensions = getDimensions( target ); if ( target[ 0 ].preventDefault ) { // Force left top to allow flipping options.at = "left top"; } targetWidth = dimensions.width; targetHeight = dimensions.height; targetOffset = dimensions.offset; // Clone to reuse original targetOffset later basePosition = $.extend( {}, targetOffset ); // Force my and at to have valid horizontal and vertical positions // if a value is missing or invalid, it will be converted to center $.each( [ "my", "at" ], function() { var pos = ( options[ this ] || "" ).split( " " ), horizontalOffset, verticalOffset; if ( pos.length === 1 ) { pos = rhorizontal.test( pos[ 0 ] ) ? pos.concat( [ "center" ] ) : rvertical.test( pos[ 0 ] ) ? [ "center" ].concat( pos ) : [ "center", "center" ]; } pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center"; pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center"; // Calculate offsets horizontalOffset = roffset.exec( pos[ 0 ] ); verticalOffset = roffset.exec( pos[ 1 ] ); offsets[ this ] = [ horizontalOffset ? horizontalOffset[ 0 ] : 0, verticalOffset ? verticalOffset[ 0 ] : 0 ]; // Reduce to just the positions without the offsets options[ this ] = [ rposition.exec( pos[ 0 ] )[ 0 ], rposition.exec( pos[ 1 ] )[ 0 ] ]; } ); // Normalize collision option if ( collision.length === 1 ) { collision[ 1 ] = collision[ 0 ]; } if ( options.at[ 0 ] === "right" ) { basePosition.left += targetWidth; } else if ( options.at[ 0 ] === "center" ) { basePosition.left += targetWidth / 2; } if ( options.at[ 1 ] === "bottom" ) { basePosition.top += targetHeight; } else if ( options.at[ 1 ] === "center" ) { basePosition.top += targetHeight / 2; } atOffset = getOffsets( offsets.at, targetWidth, targetHeight ); basePosition.left += atOffset[ 0 ]; basePosition.top += atOffset[ 1 ]; return this.each( function() { var collisionPosition, using, elem = $( this ), elemWidth = elem.outerWidth(), elemHeight = elem.outerHeight(), marginLeft = parseCss( this, "marginLeft" ), marginTop = parseCss( this, "marginTop" ), collisionWidth = elemWidth + marginLeft + parseCss( this, "marginRight" ) + scrollInfo.width, collisionHeight = elemHeight + marginTop + parseCss( this, "marginBottom" ) + scrollInfo.height, position = $.extend( {}, basePosition ), myOffset = getOffsets( offsets.my, elem.outerWidth(), elem.outerHeight() ); if ( options.my[ 0 ] === "right" ) { position.left -= elemWidth; } else if ( options.my[ 0 ] === "center" ) { position.left -= elemWidth / 2; } if ( options.my[ 1 ] === "bottom" ) { position.top -= elemHeight; } else if ( options.my[ 1 ] === "center" ) { position.top -= elemHeight / 2; } position.left += myOffset[ 0 ]; position.top += myOffset[ 1 ]; collisionPosition = { marginLeft: marginLeft, marginTop: marginTop }; $.each( [ "left", "top" ], function( i, dir ) { if ( $.ui.position[ collision[ i ] ] ) { $.ui.position[ collision[ i ] ][ dir ]( position, { targetWidth: targetWidth, targetHeight: targetHeight, elemWidth: elemWidth, elemHeight: elemHeight, collisionPosition: collisionPosition, collisionWidth: collisionWidth, collisionHeight: collisionHeight, offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ], my: options.my, at: options.at, within: within, elem: elem } ); } } ); if ( options.using ) { // Adds feedback as second argument to using callback, if present using = function( props ) { var left = targetOffset.left - position.left, right = left + targetWidth - elemWidth, top = targetOffset.top - position.top, bottom = top + targetHeight - elemHeight, feedback = { target: { element: target, left: targetOffset.left, top: targetOffset.top, width: targetWidth, height: targetHeight }, element: { element: elem, left: position.left, top: position.top, width: elemWidth, height: elemHeight }, horizontal: right < 0 ? "left" : left > 0 ? "right" : "center", vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle" }; if ( targetWidth < elemWidth && abs( left + right ) < targetWidth ) { feedback.horizontal = "center"; } if ( targetHeight < elemHeight && abs( top + bottom ) < targetHeight ) { feedback.vertical = "middle"; } if ( max( abs( left ), abs( right ) ) > max( abs( top ), abs( bottom ) ) ) { feedback.important = "horizontal"; } else { feedback.important = "vertical"; } options.using.call( this, props, feedback ); }; } elem.offset( $.extend( position, { using: using } ) ); } ); }; $.ui.position = { fit: { left: function( position, data ) { var within = data.within, withinOffset = within.isWindow ? within.scrollLeft : within.offset.left, outerWidth = within.width, collisionPosLeft = position.left - data.collisionPosition.marginLeft, overLeft = withinOffset - collisionPosLeft, overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset, newOverRight; // Element is wider than within if ( data.collisionWidth > outerWidth ) { // Element is initially over the left side of within if ( overLeft > 0 && overRight <= 0 ) { newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset; position.left += overLeft - newOverRight; // Element is initially over right side of within } else if ( overRight > 0 && overLeft <= 0 ) { position.left = withinOffset; // Element is initially over both left and right sides of within } else { if ( overLeft > overRight ) { position.left = withinOffset + outerWidth - data.collisionWidth; } else { position.left = withinOffset; } } // Too far left -> align with left edge } else if ( overLeft > 0 ) { position.left += overLeft; // Too far right -> align with right edge } else if ( overRight > 0 ) { position.left -= overRight; // Adjust based on position and margin } else { position.left = max( position.left - collisionPosLeft, position.left ); } }, top: function( position, data ) { var within = data.within, withinOffset = within.isWindow ? within.scrollTop : within.offset.top, outerHeight = data.within.height, collisionPosTop = position.top - data.collisionPosition.marginTop, overTop = withinOffset - collisionPosTop, overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset, newOverBottom; // Element is taller than within if ( data.collisionHeight > outerHeight ) { // Element is initially over the top of within if ( overTop > 0 && overBottom <= 0 ) { newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset; position.top += overTop - newOverBottom; // Element is initially over bottom of within } else if ( overBottom > 0 && overTop <= 0 ) { position.top = withinOffset; // Element is initially over both top and bottom of within } else { if ( overTop > overBottom ) { position.top = withinOffset + outerHeight - data.collisionHeight; } else { position.top = withinOffset; } } // Too far up -> align with top } else if ( overTop > 0 ) { position.top += overTop; // Too far down -> align with bottom edge } else if ( overBottom > 0 ) { position.top -= overBottom; // Adjust based on position and margin } else { position.top = max( position.top - collisionPosTop, position.top ); } } }, flip: { left: function( position, data ) { var within = data.within, withinOffset = within.offset.left + within.scrollLeft, outerWidth = within.width, offsetLeft = within.isWindow ? within.scrollLeft : within.offset.left, collisionPosLeft = position.left - data.collisionPosition.marginLeft, overLeft = collisionPosLeft - offsetLeft, overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft, myOffset = data.my[ 0 ] === "left" ? -data.elemWidth : data.my[ 0 ] === "right" ? data.elemWidth : 0, atOffset = data.at[ 0 ] === "left" ? data.targetWidth : data.at[ 0 ] === "right" ? -data.targetWidth : 0, offset = -2 * data.offset[ 0 ], newOverRight, newOverLeft; if ( overLeft < 0 ) { newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth - outerWidth - withinOffset; if ( newOverRight < 0 || newOverRight < abs( overLeft ) ) { position.left += myOffset + atOffset + offset; } } else if ( overRight > 0 ) { newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset + atOffset + offset - offsetLeft; if ( newOverLeft > 0 || abs( newOverLeft ) < overRight ) { position.left += myOffset + atOffset + offset; } } }, top: function( position, data ) { var within = data.within, withinOffset = within.offset.top + within.scrollTop, outerHeight = within.height, offsetTop = within.isWindow ? within.scrollTop : within.offset.top, collisionPosTop = position.top - data.collisionPosition.marginTop, overTop = collisionPosTop - offsetTop, overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop, top = data.my[ 1 ] === "top", myOffset = top ? -data.elemHeight : data.my[ 1 ] === "bottom" ? data.elemHeight : 0, atOffset = data.at[ 1 ] === "top" ? data.targetHeight : data.at[ 1 ] === "bottom" ? -data.targetHeight : 0, offset = -2 * data.offset[ 1 ], newOverTop, newOverBottom; if ( overTop < 0 ) { newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset; if ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) { position.top += myOffset + atOffset + offset; } } else if ( overBottom > 0 ) { newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop; if ( newOverTop > 0 || abs( newOverTop ) < overBottom ) { position.top += myOffset + atOffset + offset; } } } }, flipfit: { left: function() { $.ui.position.flip.left.apply( this, arguments ); $.ui.position.fit.left.apply( this, arguments ); }, top: function() { $.ui.position.flip.top.apply( this, arguments ); $.ui.position.fit.top.apply( this, arguments ); } } }; } )(); return $.ui.position; } ) );