mirror of
https://github.com/jquery/jquery-ui.git
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874 lines
26 KiB
JavaScript
874 lines
26 KiB
JavaScript
/*
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* jQuery UI Effects @VERSION
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*
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* Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
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* Dual licensed under the MIT or GPL Version 2 licenses.
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* http://jquery.org/license
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*
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* http://docs.jquery.com/UI/Effects/
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*/
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;jQuery.effects || (function($, undefined) {
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var backCompat = $.uiBackCompat !== false;
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$.effects = {
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effect: {}
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};
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/******************************************************************************/
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/****************************** COLOR ANIMATIONS ******************************/
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/******************************************************************************/
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// override the animation for color styles
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$.each(["backgroundColor", "borderBottomColor", "borderLeftColor",
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"borderRightColor", "borderTopColor", "borderColor", "color", "outlineColor"],
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function(i, attr) {
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$.fx.step[attr] = function(fx) {
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if (!fx.colorInit) {
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fx.start = getColor(fx.elem, attr);
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fx.end = getRGB(fx.end);
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fx.colorInit = true;
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}
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fx.elem.style[attr] = "rgb(" +
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Math.max(Math.min(parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0], 10), 255), 0) + "," +
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Math.max(Math.min(parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1], 10), 255), 0) + "," +
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Math.max(Math.min(parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2], 10), 255), 0) + ")";
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};
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});
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// Color Conversion functions from highlightFade
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// By Blair Mitchelmore
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// http://jquery.offput.ca/highlightFade/
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// Parse strings looking for color tuples [255,255,255]
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function getRGB(color) {
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var result;
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// Check if we're already dealing with an array of colors
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if ( color && color.constructor === Array && color.length === 3 )
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return color;
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// Look for rgb(num,num,num)
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if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
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return [parseInt(result[1],10), parseInt(result[2],10), parseInt(result[3],10)];
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// Look for rgb(num%,num%,num%)
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if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color))
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return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55];
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// Look for #a0b1c2
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if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
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return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)];
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// Look for #fff
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if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
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return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)];
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// Look for rgba(0, 0, 0, 0) == transparent in Safari 3
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if (result = /rgba\(0, 0, 0, 0\)/.exec(color))
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return colors["transparent"];
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// Otherwise, we're most likely dealing with a named color
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return colors[$.trim(color).toLowerCase()];
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}
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function getColor(elem, attr) {
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var color;
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do {
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color = $.curCSS(elem, attr);
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// Keep going until we find an element that has color, or we hit the body
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if ( color != "" && color !== "transparent" || $.nodeName(elem, "body") )
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break;
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attr = "backgroundColor";
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} while ( elem = elem.parentNode );
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return getRGB(color);
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};
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// Some named colors to work with
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// From Interface by Stefan Petre
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// http://interface.eyecon.ro/
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var colors = {
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aqua:[0,255,255],
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azure:[240,255,255],
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beige:[245,245,220],
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black:[0,0,0],
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blue:[0,0,255],
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brown:[165,42,42],
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cyan:[0,255,255],
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darkblue:[0,0,139],
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darkcyan:[0,139,139],
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darkgrey:[169,169,169],
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darkgreen:[0,100,0],
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darkkhaki:[189,183,107],
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darkmagenta:[139,0,139],
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darkolivegreen:[85,107,47],
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darkorange:[255,140,0],
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darkorchid:[153,50,204],
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darkred:[139,0,0],
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darksalmon:[233,150,122],
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darkviolet:[148,0,211],
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fuchsia:[255,0,255],
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gold:[255,215,0],
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green:[0,128,0],
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indigo:[75,0,130],
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khaki:[240,230,140],
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lightblue:[173,216,230],
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lightcyan:[224,255,255],
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lightgreen:[144,238,144],
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lightgrey:[211,211,211],
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lightpink:[255,182,193],
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lightyellow:[255,255,224],
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lime:[0,255,0],
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magenta:[255,0,255],
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maroon:[128,0,0],
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navy:[0,0,128],
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olive:[128,128,0],
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orange:[255,165,0],
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pink:[255,192,203],
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purple:[128,0,128],
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violet:[128,0,128],
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red:[255,0,0],
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silver:[192,192,192],
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white:[255,255,255],
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yellow:[255,255,0],
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transparent: [255,255,255]
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};
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/******************************************************************************/
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/****************************** CLASS ANIMATIONS ******************************/
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/******************************************************************************/
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var classAnimationActions = [ "add", "remove", "toggle" ],
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shorthandStyles = {
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border: 1,
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borderBottom: 1,
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borderColor: 1,
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borderLeft: 1,
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borderRight: 1,
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borderTop: 1,
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borderWidth: 1,
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margin: 1,
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padding: 1
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},
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// prefix used for storing data on .data()
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dataSpace = "ec.storage.";
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$.each([ "borderLeftStyle", "borderRightStyle", "borderBottomStyle", "borderTopStyle" ], function(_, prop) {
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$.fx.step[ prop ] = function( fx ) {
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if ( fx.end !== "none" && !fx.setAttr || fx.pos === 1 && !fx.setAttr ) {
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jQuery.style( fx.elem, prop, fx.end );
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fx.setAttr = true;
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}
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};
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});
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function getElementStyles() {
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var style = document.defaultView
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? document.defaultView.getComputedStyle(this, null)
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: this.currentStyle,
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newStyle = {},
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key,
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camelCase,
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len;
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// webkit enumerates style porperties
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if ( style && style.length && style[ 0 ] && style[ style[ 0 ] ] ) {
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len = style.length;
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while ( len-- ) {
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key = style[ len ];
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if ( typeof style[ key ] === "string" ) {
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newStyle[ $.camelCase( key ) ] = style[ key ];
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}
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}
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} else {
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for ( key in style ) {
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if ( typeof style[ key ] === "string" ) {
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newStyle[ key ] = style[ key ];
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}
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}
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}
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return newStyle;
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}
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function styleDifference( oldStyle, newStyle ) {
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var diff = {},
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name, value;
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for ( name in newStyle ) {
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value = newStyle[ name ];
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if ( oldStyle[ name ] != value ) {
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if ( !shorthandStyles[ name ] ) {
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if ( $.fx.step[ name ] || !isNaN( parseFloat( value ) ) ) {
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diff[ name ] = value;
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}
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}
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}
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}
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return diff;
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}
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$.effects.animateClass = function( value, duration, easing, callback ) {
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var o = $.speed( duration, easing, callback );
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return this.queue( function() {
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var animated = $( this ),
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baseClass = animated.attr( "class" ),
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finalClass,
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allAnimations = o.children ? animated.find( "*" ).andSelf() : animated;
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// map the animated objects to store the original styles.
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allAnimations = allAnimations.map(function() {
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var el = $( this );
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return {
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el: el,
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originalStyleAttr: el.attr( "style" ) || " ",
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start: getElementStyles.call( this )
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};
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});
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// apply class change
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$.each( classAnimationActions, function(i, action) {
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if ( value[ action ] ) {
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animated[ action + "Class" ]( value[ action ] );
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}
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});
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finalClass = animated.attr( "class" );
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// map all animated objects again - calculate new styles and diff
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allAnimations = allAnimations.map(function() {
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this.end = getElementStyles.call( this.el[ 0 ] );
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this.diff = styleDifference( this.start, this.end );
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return this;
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});
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// apply original class
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animated.attr( "class", baseClass );
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// map all animated objects again - this time collecting a promise
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allAnimations = allAnimations.map(function() {
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var styleInfo = this,
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dfd = $.Deferred();
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this.el.animate( this.diff, {
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duration: o.duration,
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easing: o.easing,
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queue: false,
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complete: function() {
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dfd.resolve( styleInfo );
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}
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});
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return dfd.promise();
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});
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// once all animations have completed:
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$.when.apply( $, allAnimations.get() ).done(function() {
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// set the final class
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animated.attr( "class", finalClass );
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// for each animated element
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$.each( arguments, function() {
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if ( typeof this.el.attr( "style" ) === "object" ) {
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this.el.attr( "style" ).cssText = "";
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this.el.attr( "style" ).cssText = this.originalStyleAttr;
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} else {
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this.el.attr( "style", this.originalStyleAttr );
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}
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});
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// this is guarnteed to be there if you use jQuery.speed()
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// it also handles dequeuing the next anim...
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o.complete.call( animated[ 0 ] );
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});
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});
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};
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$.fn.extend({
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_addClass: $.fn.addClass,
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addClass: function( classNames, speed, easing, callback ) {
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return speed ?
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$.effects.animateClass.apply( this, [{ add: classNames }, speed, easing, callback ]) :
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this._addClass(classNames);
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},
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_removeClass: $.fn.removeClass,
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removeClass: function( classNames, speed, easing, callback ) {
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return speed ?
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$.effects.animateClass.apply( this, [{ remove: classNames }, speed, easing, callback ]) :
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this._removeClass(classNames);
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},
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_toggleClass: $.fn.toggleClass,
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toggleClass: function( classNames, force, speed, easing, callback ) {
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if ( typeof force === "boolean" || force === undefined ) {
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if ( !speed ) {
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// without speed parameter;
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return this._toggleClass( classNames, force );
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} else {
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return $.effects.animateClass.apply( this, [( force ? { add:classNames } : { remove:classNames }), speed, easing, callback ]);
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}
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} else {
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// without force parameter;
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return $.effects.animateClass.apply( this, [{ toggle: classNames }, force, speed, easing ]);
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}
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},
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switchClass: function( remove, add, speed, easing, callback) {
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return $.effects.animateClass.apply( this, [{
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add: add,
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remove: remove
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}, speed, easing, callback ]);
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}
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});
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/******************************************************************************/
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/*********************************** EFFECTS **********************************/
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/******************************************************************************/
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$.extend( $.effects, {
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version: "@VERSION",
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// Saves a set of properties in a data storage
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save: function( element, set ) {
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for( var i=0; i < set.length; i++ ) {
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if ( set[ i ] !== null ) {
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element.data( dataSpace + set[ i ], element[ 0 ].style[ set[ i ] ] );
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}
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}
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},
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// Restores a set of previously saved properties from a data storage
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restore: function( element, set ) {
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for( var i=0; i < set.length; i++ ) {
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if ( set[ i ] !== null ) {
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element.css( set[ i ], element.data( dataSpace + set[ i ] ) );
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}
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}
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},
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setMode: function( el, mode ) {
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if (mode === "toggle") {
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mode = el.is( ":hidden" ) ? "show" : "hide";
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}
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return mode;
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},
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// Translates a [top,left] array into a baseline value
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// this should be a little more flexible in the future to handle a string & hash
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getBaseline: function( origin, original ) {
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var y, x;
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switch ( origin[ 0 ] ) {
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case "top": y = 0; break;
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case "middle": y = 0.5; break;
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case "bottom": y = 1; break;
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default: y = origin[ 0 ] / original.height;
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};
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switch ( origin[ 1 ] ) {
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case "left": x = 0; break;
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case "center": x = 0.5; break;
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case "right": x = 1; break;
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default: x = origin[ 1 ] / original.width;
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};
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return {
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x: x,
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y: y
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};
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},
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// Wraps the element around a wrapper that copies position properties
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createWrapper: function( element ) {
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// if the element is already wrapped, return it
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if ( element.parent().is( ".ui-effects-wrapper" )) {
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return element.parent();
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}
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// wrap the element
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var props = {
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width: element.outerWidth(true),
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height: element.outerHeight(true),
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"float": element.css( "float" )
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},
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wrapper = $( "<div></div>" )
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.addClass( "ui-effects-wrapper" )
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.css({
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fontSize: "100%",
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background: "transparent",
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border: "none",
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margin: 0,
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padding: 0
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}),
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// Store the size in case width/height are defined in % - Fixes #5245
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size = {
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width: element.width(),
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height: element.height()
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};
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element.wrap( wrapper );
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wrapper = element.parent(); //Hotfix for jQuery 1.4 since some change in wrap() seems to actually loose the reference to the wrapped element
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// transfer positioning properties to the wrapper
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if ( element.css( "position" ) === "static" ) {
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wrapper.css({ position: "relative" });
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element.css({ position: "relative" });
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} else {
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$.extend( props, {
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position: element.css( "position" ),
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zIndex: element.css( "z-index" )
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});
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$.each([ "top", "left", "bottom", "right" ], function(i, pos) {
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props[ pos ] = element.css( pos );
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if ( isNaN( parseInt( props[ pos ], 10 ) ) ) {
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props[ pos ] = "auto";
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}
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});
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element.css({
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position: "relative",
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top: 0,
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left: 0,
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right: "auto",
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bottom: "auto"
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});
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}
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element.css(size);
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return wrapper.css( props ).show();
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},
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removeWrapper: function( element ) {
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if ( element.parent().is( ".ui-effects-wrapper" ) )
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return element.parent().replaceWith( element );
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return element;
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},
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setTransition: function( element, list, factor, value ) {
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value = value || {};
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$.each( list, function(i, x){
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var unit = element.cssUnit( x );
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if ( unit[ 0 ] > 0 ) value[ x ] = unit[ 0 ] * factor + unit[ 1 ];
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});
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return value;
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}
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});
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// return an effect options object for the given parameters:
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function _normalizeArguments( effect, options, speed, callback ) {
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// short path for passing an effect options object:
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if ( $.isPlainObject( effect ) ) {
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return effect;
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}
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// convert to an object
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effect = { effect: effect };
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// catch (effect)
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if ( options === undefined ) {
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options = {};
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}
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// catch (effect, callback)
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if ( $.isFunction( options ) ) {
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callback = options;
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speed = null;
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options = {};
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}
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// catch (effect, speed, ?)
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if ( $.type( options ) === "number" || $.fx.speeds[ options ]) {
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callback = speed;
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speed = options;
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options = {};
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}
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// catch (effect, options, callback)
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if ( $.isFunction( speed ) ) {
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callback = speed;
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speed = null;
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}
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// add options to effect
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if ( options ) {
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$.extend( effect, options );
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}
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speed = speed || options.duration;
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effect.duration = $.fx.off ? 0 : typeof speed === "number"
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? speed : speed in $.fx.speeds ? $.fx.speeds[ speed ] : $.fx.speeds._default;
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effect.complete = callback || options.complete;
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return effect;
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}
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function standardSpeed( speed ) {
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// valid standard speeds
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if ( !speed || typeof speed === "number" || $.fx.speeds[ speed ] ) {
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return true;
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}
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// invalid strings - treat as "normal" speed
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if ( typeof speed === "string" && !$.effects.effect[ speed ] ) {
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// TODO: remove in 2.0 (#7115)
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if ( backCompat && $.effects[ speed ] ) {
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return false;
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}
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return true;
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}
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return false;
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}
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|
$.fn.extend({
|
|
effect: function( effect, options, speed, callback ) {
|
|
var args = _normalizeArguments.apply( this, arguments ),
|
|
mode = args.mode,
|
|
queue = args.queue,
|
|
effectMethod = $.effects.effect[ args.effect ],
|
|
|
|
// DEPRECATED: remove in 2.0 (#7115)
|
|
oldEffectMethod = !effectMethod && backCompat && $.effects[ args.effect ];
|
|
|
|
if ( $.fx.off || !( effectMethod || oldEffectMethod ) ) {
|
|
// delegate to the original method (e.g., .show()) if possible
|
|
if ( mode ) {
|
|
return this[ mode ]( args.duration, args.complete );
|
|
} else {
|
|
return this.each( function() {
|
|
if ( args.complete ) {
|
|
args.complete.call( this );
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
function run( next ) {
|
|
var elem = $( this ),
|
|
complete = args.complete,
|
|
mode = args.mode;
|
|
|
|
function done() {
|
|
if ( $.isFunction( complete ) ) {
|
|
complete.call( elem[0] );
|
|
}
|
|
if ( $.isFunction( next ) ) {
|
|
next();
|
|
}
|
|
}
|
|
|
|
// if the element is hiddden and mode is hide,
|
|
// or element is visible and mode is show
|
|
if ( elem.is( ":hidden" ) ? mode === "hide" : mode === "show" ) {
|
|
done();
|
|
} else {
|
|
effectMethod.call( elem[0], args, done );
|
|
}
|
|
}
|
|
|
|
// TODO: remove this check in 2.0, effectMethod will always be true
|
|
if ( effectMethod ) {
|
|
return queue === false ? this.each( run ) : this.queue( queue || "fx", run );
|
|
} else {
|
|
// DEPRECATED: remove in 2.0 (#7115)
|
|
return oldEffectMethod.call(this, {
|
|
options: args,
|
|
duration: args.duration,
|
|
callback: args.complete,
|
|
mode: args.mode
|
|
});
|
|
}
|
|
},
|
|
|
|
_show: $.fn.show,
|
|
show: function( speed ) {
|
|
if ( standardSpeed( speed ) ) {
|
|
return this._show.apply( this, arguments );
|
|
} else {
|
|
var args = _normalizeArguments.apply( this, arguments );
|
|
args.mode = "show";
|
|
return this.effect.call( this, args );
|
|
}
|
|
},
|
|
|
|
_hide: $.fn.hide,
|
|
hide: function( speed ) {
|
|
if ( standardSpeed( speed ) ) {
|
|
return this._hide.apply( this, arguments );
|
|
} else {
|
|
var args = _normalizeArguments.apply( this, arguments );
|
|
args.mode = "hide";
|
|
return this.effect.call( this, args );
|
|
}
|
|
},
|
|
|
|
// jQuery core overloads toggle and creates _toggle
|
|
__toggle: $.fn.toggle,
|
|
toggle: function( speed ) {
|
|
if ( standardSpeed( speed ) || typeof speed === "boolean" || $.isFunction( speed ) ) {
|
|
return this.__toggle.apply( this, arguments );
|
|
} else {
|
|
var args = _normalizeArguments.apply( this, arguments );
|
|
args.mode = "toggle";
|
|
return this.effect.call( this, args );
|
|
}
|
|
},
|
|
|
|
// helper functions
|
|
cssUnit: function(key) {
|
|
var style = this.css( key ),
|
|
val = [];
|
|
|
|
$.each( [ "em", "px", "%", "pt" ], function( i, unit ) {
|
|
if ( style.indexOf( unit ) > 0 )
|
|
val = [ parseFloat( style ), unit ];
|
|
});
|
|
return val;
|
|
}
|
|
});
|
|
|
|
|
|
|
|
/******************************************************************************/
|
|
/*********************************** EASING ***********************************/
|
|
/******************************************************************************/
|
|
|
|
/*
|
|
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
|
|
*
|
|
* Uses the built in easing capabilities added In jQuery 1.1
|
|
* to offer multiple easing options
|
|
*
|
|
* TERMS OF USE - jQuery Easing
|
|
*
|
|
* Open source under the BSD License.
|
|
*
|
|
* Copyright 2008 George McGinley Smith
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification,
|
|
* are permitted provided that the following conditions are met:
|
|
*
|
|
* Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* Neither the name of the author nor the names of contributors may be used to endorse
|
|
* or promote products derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
// t: current time, b: begInnIng value, c: change In value, d: duration
|
|
$.easing.jswing = $.easing.swing;
|
|
|
|
$.extend( $.easing, {
|
|
def: "easeOutQuad",
|
|
swing: function ( x, t, b, c, d ) {
|
|
return $.easing[ $.easing.def ]( x, t, b, c, d );
|
|
},
|
|
easeInQuad: function ( x, t, b, c, d ) {
|
|
return c * ( t /= d ) * t + b;
|
|
},
|
|
easeOutQuad: function ( x, t, b, c, d ) {
|
|
return -c * ( t /= d ) * ( t - 2 ) + b;
|
|
},
|
|
easeInOutQuad: function ( x, t, b, c, d ) {
|
|
if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t + b;
|
|
return -c / 2 * ( ( --t ) * ( t-2 ) - 1) + b;
|
|
},
|
|
easeInCubic: function ( x, t, b, c, d ) {
|
|
return c * ( t /= d ) * t * t + b;
|
|
},
|
|
easeOutCubic: function ( x, t, b, c, d ) {
|
|
return c * ( ( t = t / d - 1 ) * t * t + 1 ) + b;
|
|
},
|
|
easeInOutCubic: function ( x, t, b, c, d ) {
|
|
if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t + b;
|
|
return c / 2 * ( ( t -= 2 ) * t * t + 2) + b;
|
|
},
|
|
easeInQuart: function ( x, t, b, c, d ) {
|
|
return c * ( t /= d ) * t * t * t + b;
|
|
},
|
|
easeOutQuart: function ( x, t, b, c, d ) {
|
|
return -c * ( ( t = t / d - 1 ) * t * t * t - 1) + b;
|
|
},
|
|
easeInOutQuart: function ( x, t, b, c, d ) {
|
|
if ( (t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t + b;
|
|
return -c / 2 * ( ( t -= 2 ) * t * t * t - 2) + b;
|
|
},
|
|
easeInQuint: function ( x, t, b, c, d ) {
|
|
return c * ( t /= d ) * t * t * t * t + b;
|
|
},
|
|
easeOutQuint: function ( x, t, b, c, d ) {
|
|
return c * ( ( t = t / d - 1 ) * t * t * t * t + 1) + b;
|
|
},
|
|
easeInOutQuint: function ( x, t, b, c, d ) {
|
|
if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t * t + b;
|
|
return c / 2 * ( ( t -= 2 ) * t * t * t * t + 2) + b;
|
|
},
|
|
easeInSine: function ( x, t, b, c, d ) {
|
|
return -c * Math.cos( t / d * ( Math.PI / 2 ) ) + c + b;
|
|
},
|
|
easeOutSine: function ( x, t, b, c, d ) {
|
|
return c * Math.sin( t / d * ( Math.PI /2 ) ) + b;
|
|
},
|
|
easeInOutSine: function ( x, t, b, c, d ) {
|
|
return -c / 2 * ( Math.cos( Math.PI * t / d ) - 1 ) + b;
|
|
},
|
|
easeInExpo: function ( x, t, b, c, d ) {
|
|
return ( t==0 ) ? b : c * Math.pow( 2, 10 * ( t / d - 1) ) + b;
|
|
},
|
|
easeOutExpo: function ( x, t, b, c, d ) {
|
|
return ( t==d ) ? b + c : c * ( -Math.pow( 2, -10 * t / d) + 1) + b;
|
|
},
|
|
easeInOutExpo: function ( x, t, b, c, d ) {
|
|
if ( t==0 ) return b;
|
|
if ( t==d ) return b + c;
|
|
if ( ( t /= d / 2) < 1) return c / 2 * Math.pow( 2, 10 * (t - 1) ) + b;
|
|
return c / 2 * ( -Math.pow( 2, -10 * --t ) + 2 ) + b;
|
|
},
|
|
easeInCirc: function ( x, t, b, c, d ) {
|
|
return -c * ( Math.sqrt( 1 - ( t /= d ) * t ) - 1 ) + b;
|
|
},
|
|
easeOutCirc: function ( x, t, b, c, d ) {
|
|
return c * Math.sqrt( 1 - ( t = t / d - 1 ) * t ) + b;
|
|
},
|
|
easeInOutCirc: function ( x, t, b, c, d ) {
|
|
if ( ( t /= d / 2) < 1 ) return -c / 2 * ( Math.sqrt( 1 - t * t ) - 1 ) + b;
|
|
return c / 2 * ( Math.sqrt( 1 - ( t -= 2 ) * t ) + 1 ) + b;
|
|
},
|
|
easeInElastic: function ( x, t, b, c, d ) {
|
|
var s = 1.70158,
|
|
p = d * 0.3,
|
|
a = c;
|
|
if ( t == 0 ) return b;
|
|
if ( ( t /= d ) == 1 ) return b+c;
|
|
if ( a < Math.abs( c ) ) {
|
|
a = c;
|
|
s = p / 4;
|
|
} else {
|
|
s = p / ( 2 * Math.PI ) * Math.asin( c / a );
|
|
}
|
|
return - ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s) * ( 2 * Math.PI ) / p ) ) + b;
|
|
},
|
|
easeOutElastic: function ( x, t, b, c, d ) {
|
|
var s = 1.70158,
|
|
p = d * 0.3,
|
|
a = c;
|
|
if ( t == 0 ) return b;
|
|
if ( ( t /= d ) == 1 ) return b+c;
|
|
if ( a < Math.abs( c ) ) {
|
|
a = c;
|
|
s = p / 4;
|
|
} else {
|
|
s = p / ( 2 * Math.PI ) * Math.asin( c / a );
|
|
}
|
|
return a * Math.pow( 2, -10 * t ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) + c + b;
|
|
},
|
|
easeInOutElastic: function ( x, t, b, c, d ) {
|
|
var s = 1.70158,
|
|
p = d * ( 0.3 * 1.5 ),
|
|
a = c;
|
|
if ( t == 0 ) return b;
|
|
if ( ( t /= d / 2 ) == 2 ) return b+c;
|
|
if ( a < Math.abs( c ) ) {
|
|
a = c;
|
|
s = p / 4;
|
|
} else {
|
|
s = p / ( 2 * Math.PI ) * Math.asin( c / a );
|
|
}
|
|
if ( t < 1 ) return -.5 * ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) ) + b;
|
|
return a * Math.pow( 2, -10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) *.5 + c + b;
|
|
},
|
|
easeInBack: function ( x, t, b, c, d, s ) {
|
|
if ( s == undefined ) s = 1.70158;
|
|
return c * ( t /= d ) * t * ( ( s+1 ) * t - s ) + b;
|
|
},
|
|
easeOutBack: function ( x, t, b, c, d, s ) {
|
|
if ( s == undefined ) s = 1.70158;
|
|
return c * ( ( t = t / d - 1 ) * t * ( ( s + 1 ) * t + s) + 1) + b;
|
|
},
|
|
easeInOutBack: function ( x, t, b, c, d, s ) {
|
|
if ( s == undefined ) s = 1.70158;
|
|
if ( ( t /= d / 2 ) < 1 ) return c / 2 * ( t * t * ( ( ( s *= 1.525 ) + 1 ) * t - s ) ) + b;
|
|
return c / 2 * ( ( t -= 2 ) * t * ( ( ( s *= 1.525 ) + 1 ) * t + s) + 2) + b;
|
|
},
|
|
easeInBounce: function ( x, t, b, c, d ) {
|
|
return c - $.easing.easeOutBounce( x, d - t, 0, c, d ) + b;
|
|
},
|
|
easeOutBounce: function ( x, t, b, c, d ) {
|
|
if ( ( t /= d ) < ( 1 / 2.75 ) ) {
|
|
return c * ( 7.5625 * t * t ) + b;
|
|
} else if ( t < ( 2 / 2.75 ) ) {
|
|
return c * ( 7.5625 * ( t -= ( 1.5 / 2.75 ) ) * t + .75 ) + b;
|
|
} else if ( t < ( 2.5 / 2.75 ) ) {
|
|
return c * ( 7.5625 * ( t -= ( 2.25/ 2.75 ) ) * t + .9375 ) + b;
|
|
} else {
|
|
return c * ( 7.5625 * ( t -= ( 2.625 / 2.75 ) ) * t + .984375 ) + b;
|
|
}
|
|
},
|
|
easeInOutBounce: function ( x, t, b, c, d ) {
|
|
if ( t < d / 2 ) return $.easing.easeInBounce( x, t * 2, 0, c, d ) * .5 + b;
|
|
return $.easing.easeOutBounce( x, t * 2 - d, 0, c, d ) * .5 + c * .5 + b;
|
|
}
|
|
});
|
|
|
|
/*
|
|
*
|
|
* TERMS OF USE - EASING EQUATIONS
|
|
*
|
|
* Open source under the BSD License.
|
|
*
|
|
* Copyright 2001 Robert Penner
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification,
|
|
* are permitted provided that the following conditions are met:
|
|
*
|
|
* Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* Neither the name of the author nor the names of contributors may be used to endorse
|
|
* or promote products derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
|
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
})(jQuery);
|