jquery-ui/ui/jquery.effects.bounce.js
Jörn Zaefferer dc67d2c5d2 Protect all copyright notices against minification
For instance, this is useful for the jquery-ui-rails gem, which does not
use jQuery UI's own minification, but relies on Rails to minify the
files where necessary. Rails in turn uses UglifyJS for JS and YUI for
CSS, both of which respect the /*! ... */ convention.
(cherry picked from commit 37dcc3e21d, dropped menu, spinner and tooltip)
2012-04-02 18:14:51 +02:00

79 lines
3.0 KiB
JavaScript

/*!
* jQuery UI Effects Bounce @VERSION
*
* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)
* Dual licensed under the MIT or GPL Version 2 licenses.
* http://jquery.org/license
*
* http://docs.jquery.com/UI/Effects/Bounce
*
* Depends:
* jquery.effects.core.js
*/
(function( $, undefined ) {
$.effects.bounce = function(o) {
return this.queue(function() {
// Create element
var el = $(this), props = ['position','top','bottom','left','right'];
// Set options
var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
var direction = o.options.direction || 'up'; // Default direction
var distance = o.options.distance || 20; // Default distance
var times = o.options.times || 5; // Default # of times
var speed = o.duration || 250; // Default speed per bounce
if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
// Adjust
$.effects.save(el, props); el.show(); // Save & Show
$.effects.createWrapper(el); // Create Wrapper
var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
if (mode == 'hide') distance = distance / (times * 2);
if (mode != 'hide') times--;
// Animate
if (mode == 'show') { // Show Bounce
var animation = {opacity: 1};
animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
el.animate(animation, speed / 2, o.options.easing);
distance = distance / 2;
times--;
};
for (var i = 0; i < times; i++) { // Bounces
var animation1 = {}, animation2 = {};
animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
distance = (mode == 'hide') ? distance * 2 : distance / 2;
};
if (mode == 'hide') { // Last Bounce
var animation = {opacity: 0};
animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
el.animate(animation, speed / 2, o.options.easing, function(){
el.hide(); // Hide
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
if(o.callback) o.callback.apply(this, arguments); // Callback
});
} else {
var animation1 = {}, animation2 = {};
animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
if(o.callback) o.callback.apply(this, arguments); // Callback
});
};
el.queue('fx', function() { el.dequeue(); });
el.dequeue();
});
};
})(jQuery);