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b6bec797d6
1. Introduces a set of helper methods to easily create and define new effects. 2. Uses clip animations and placeholders instead of wrappers for clip effects. 3. Ensures all animations are detectable as animated Fixes #10599 Fixes #9477 Fixes #9257 Fixes #9066 Fixes #8867 Fixes #8671 Fixes #8505 Fixes #7885 Fixes #7041 Closes gh-1017
109 lines
2.5 KiB
JavaScript
109 lines
2.5 KiB
JavaScript
/*!
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* jQuery UI Effects Bounce @VERSION
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* http://jqueryui.com
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*
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* Copyright 2014 jQuery Foundation and other contributors
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* Released under the MIT license.
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* http://jquery.org/license
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*/
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//>>label: Bounce Effect
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//>>group: Effects
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//>>description: Bounces an element horizontally or vertically n times.
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//>>docs: http://api.jqueryui.com/bounce-effect/
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//>>demos: http://jqueryui.com/effect/
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(function( factory ) {
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if ( typeof define === "function" && define.amd ) {
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// AMD. Register as an anonymous module.
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define([
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"jquery",
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"./effect"
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], factory );
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} else {
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// Browser globals
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factory( jQuery );
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}
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}(function( $ ) {
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return $.effects.define( "bounce", function( options, done ) {
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var upAnim, downAnim, refValue,
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element = $( this ),
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// defaults:
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mode = options.mode,
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hide = mode === "hide",
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show = mode === "show",
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direction = options.direction || "up",
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distance = options.distance,
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times = options.times || 5,
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// number of internal animations
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anims = times * 2 + ( show || hide ? 1 : 0 ),
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speed = options.duration / anims,
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easing = options.easing,
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// utility:
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ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
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motion = ( direction === "up" || direction === "left" ),
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i = 0,
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queuelen = element.queue().length;
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$.effects.createPlaceholder( element );
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refValue = element.css( ref );
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// default distance for the BIGGEST bounce is the outer Distance / 3
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if ( !distance ) {
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distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
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}
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if ( show ) {
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downAnim = { opacity: 1 };
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downAnim[ ref ] = refValue;
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// if we are showing, force opacity 0 and set the initial position
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// then do the "first" animation
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element
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.css( "opacity", 0 )
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.css( ref, motion ? -distance * 2 : distance * 2 )
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.animate( downAnim, speed, easing );
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}
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// start at the smallest distance if we are hiding
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if ( hide ) {
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distance = distance / Math.pow( 2, times - 1 );
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}
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downAnim = {};
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downAnim[ ref ] = refValue;
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// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
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for ( ; i < times; i++ ) {
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upAnim = {};
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upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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element
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.animate( upAnim, speed, easing )
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.animate( downAnim, speed, easing );
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distance = hide ? distance * 2 : distance / 2;
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}
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// Last Bounce when Hiding
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if ( hide ) {
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upAnim = { opacity: 0 };
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upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
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element.animate( upAnim, speed, easing );
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}
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element.queue( done );
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$.effects.unshift( element, queuelen, anims + 1 );
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});
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}));
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