mirror of
https://github.com/jquery/jquery-ui.git
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194 lines
4.8 KiB
JavaScript
194 lines
4.8 KiB
JavaScript
/*
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* jQuery UI ProgressBar
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*
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* Copyright (c) 2008 Eduardo Lundgren (braeker)
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* Dual licensed under the MIT (MIT-LICENSE.txt)
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* and GPL (GPL-LICENSE.txt) licenses.
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*
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* http://docs.jquery.com/UI/ProgressBar
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*
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* Depends:
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* ui.core.js
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*/
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(function($) {
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$.widget("ui.progressbar", {
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init: function() {
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var self = this, o = this.options, text = o.text ? o.text : (o.range ? '0%' : '');;
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this.element.addClass("ui-progressbar");
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$.extend(o, {
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stepping: o.stepping > 100 ? 100 : o.stepping
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});
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$.extend(this, {
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_step: 0,
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rangeValue: 0,
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threads: {},
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wrapper: $("<div class='ui-progressbar-wrap'></div>"),
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bar: $("<div class='ui-progressbar-bar ui-hidden'></div>").css({
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width: '0px', overflow: 'hidden', zIndex: 100
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}),
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textElement: $("<div class='ui-progressbar-text'></div>").html(text).css({
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width: '0px', overflow: 'hidden'
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}),
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textBg: $("<div class='ui-progressbar-text ui-progressbar-text-back'></div>").html(text).css({
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width: this.element.css('width')
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})
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});
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this.wrapper
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.append(this.bar.append(this.textElement), this.textBg)
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.appendTo(this.element);
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},
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plugins: {},
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ui: function(e) {
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return {
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instance: this,
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options: this.options,
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step: this._step,
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rangeValue: this.rangeValue,
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pixelRange: this.pixelRange
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};
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},
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propagate: function(n,e) {
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$.ui.plugin.call(this, n, [e, this.ui()]);
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this.element.triggerHandler(n == "progressbar" ? n : ["progressbar", n].join(""), [e, this.ui()], this.options[n]);
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},
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destroy: function() {
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this.reset();
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this.element
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.removeClass("ui-progressbar ui-progressbar-disabled")
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.removeData("progressbar").unbind(".progressbar")
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.find('.ui-progressbar-wrap').remove();
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},
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enable: function() {
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this.element.removeClass("ui-progressbar-disabled");
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this.disabled = false;
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if(this.inProgress) this.start();
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},
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disable: function() {
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this.element.addClass("ui-progressbar-disabled");
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this.disabled = true;
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this.clearThreads();
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},
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start: function() {
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if (this.disabled) return false;
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this.inProgress = true;
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var self = this, o = this.options, el = this.element;
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this.clearThreads();
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if (typeof o.wait == 'number' && !self.waitThread)
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self.waitThread = setTimeout(function() {
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clearInterval(self.waitThread);
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self.waitThread = null;
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}, o.wait);
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var frames = Math.ceil(100/o.stepping) || 0, ms = o.duration/frames || 0,
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render = function(step, t) {
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//clearInterval(t);
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self.progress(o.stepping * step);
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// on end
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if (step >= frames) {
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self.stop();
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if (self.waitThread || o.wait == 'loop') {
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self._step = 0;
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self.start();
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}
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}
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};
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var from = this._step, _step = (this._step - (from - 1));
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/*for(var step = from; step <= frames; step++) {
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var interval = (step - (from - 1)) * ms;
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this.threads[step] = setTimeout(render(step, this.threads[step]), interval);
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}*/
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this.threads[0] = setInterval(function() {
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render(_step++);
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}, ms);
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this.propagate('start');
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return false;
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},
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clearThreads: function() {
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$.each(this.threads, function(s, t) { clearInterval(t); });
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this.threads = {};
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},
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stop: function() {
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if (this.disabled) return false;
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var o = this.options, self = this;
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this.clearThreads();
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this.propagate('stop');
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this.inProgress = false;
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return false;
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},
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reset: function() {
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if (this.disabled) return false;
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this._step = 0;
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this.rangeValue = 0;
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this.inProgress = false;
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this.clearThreads();
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this.progress(0);
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this.bar.addClass('ui-hidden');
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return false;
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},
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progress: function(range) {
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var o = this.options, el = this.element, bar = this.bar;
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if (this.disabled) return false;
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range = parseInt(range, 10);
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this.rangeValue = this._fixRange(range);
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this.pixelRange = Math.round( ((this.rangeValue/100)||0) * (el.innerWidth() - (el.outerWidth() - el.innerWidth()) - (bar.outerWidth() - bar.innerWidth())) );
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this.bar.removeClass('ui-hidden');
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var css = { width: this.pixelRange + 'px' };
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this.bar.css(css);
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this.textElement.css(css);
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if (!o.text && o.range) this.text(this.rangeValue + '%');
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this.propagate('progress', this.rangeValue);
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return false;
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},
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text: function(text) {
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this.textElement.html(text);
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},
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_fixRange: function(range) {
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var o = this.options;
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this._step = Math.ceil(range/o.stepping);
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this.rangeValue = Math.round(o.stepping * this._step);
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this.rangeValue = (this.rangeValue) >= 100 ? 100 : this.rangeValue;
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return this.rangeValue;
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}
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});
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$.ui.progressbar.defaults = {
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duration: 3000,
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stepping: 1,
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text: '',
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range: true,
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addClass: '',
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textClass: ''
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};
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})(jQuery);
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