jquery-ui/ui/ui.progressbar.js
2008-07-10 02:50:51 +00:00

194 lines
4.8 KiB
JavaScript

/*
* jQuery UI ProgressBar
*
* Copyright (c) 2008 Eduardo Lundgren (braeker)
* Dual licensed under the MIT (MIT-LICENSE.txt)
* and GPL (GPL-LICENSE.txt) licenses.
*
* http://docs.jquery.com/UI/ProgressBar
*
* Depends:
* ui.core.js
*/
(function($) {
$.widget("ui.progressbar", {
init: function() {
var self = this, o = this.options, text = o.text ? o.text : (o.range ? '0%' : '');;
this.element.addClass("ui-progressbar");
$.extend(o, {
stepping: o.stepping > 100 ? 100 : o.stepping
});
$.extend(this, {
_step: 0,
rangeValue: 0,
threads: {},
wrapper: $("<div class='ui-progressbar-wrap'></div>"),
bar: $("<div class='ui-progressbar-bar ui-hidden'></div>").css({
width: '0px', overflow: 'hidden', zIndex: 100
}),
textElement: $("<div class='ui-progressbar-text'></div>").html(text).css({
width: '0px', overflow: 'hidden'
}),
textBg: $("<div class='ui-progressbar-text ui-progressbar-text-back'></div>").html(text).css({
width: this.element.css('width')
})
});
this.wrapper
.append(this.bar.append(this.textElement), this.textBg)
.appendTo(this.element);
},
plugins: {},
ui: function(e) {
return {
instance: this,
options: this.options,
step: this._step,
rangeValue: this.rangeValue,
pixelRange: this.pixelRange
};
},
propagate: function(n,e) {
$.ui.plugin.call(this, n, [e, this.ui()]);
this.element.triggerHandler(n == "progressbar" ? n : ["progressbar", n].join(""), [e, this.ui()], this.options[n]);
},
destroy: function() {
this.reset();
this.element
.removeClass("ui-progressbar ui-progressbar-disabled")
.removeData("progressbar").unbind(".progressbar")
.find('.ui-progressbar-wrap').remove();
},
enable: function() {
this.element.removeClass("ui-progressbar-disabled");
this.disabled = false;
if(this.inProgress) this.start();
},
disable: function() {
this.element.addClass("ui-progressbar-disabled");
this.disabled = true;
this.clearThreads();
},
start: function() {
if (this.disabled) return false;
this.inProgress = true;
var self = this, o = this.options, el = this.element;
this.clearThreads();
if (typeof o.wait == 'number' && !self.waitThread)
self.waitThread = setTimeout(function() {
clearInterval(self.waitThread);
self.waitThread = null;
}, o.wait);
var frames = Math.ceil(100/o.stepping) || 0, ms = o.duration/frames || 0,
render = function(step, t) {
//clearInterval(t);
self.progress(o.stepping * step);
// on end
if (step >= frames) {
self.stop();
if (self.waitThread || o.wait == 'loop') {
self._step = 0;
self.start();
}
}
};
var from = this._step, _step = (this._step - (from - 1));
/*for(var step = from; step <= frames; step++) {
var interval = (step - (from - 1)) * ms;
this.threads[step] = setTimeout(render(step, this.threads[step]), interval);
}*/
this.threads[0] = setInterval(function() {
render(_step++);
}, ms);
this.propagate('start');
return false;
},
clearThreads: function() {
$.each(this.threads, function(s, t) { clearInterval(t); });
this.threads = {};
},
stop: function() {
if (this.disabled) return false;
var o = this.options, self = this;
this.clearThreads();
this.propagate('stop');
this.inProgress = false;
return false;
},
reset: function() {
if (this.disabled) return false;
this._step = 0;
this.rangeValue = 0;
this.inProgress = false;
this.clearThreads();
this.progress(0);
this.bar.addClass('ui-hidden');
return false;
},
progress: function(range) {
var o = this.options, el = this.element, bar = this.bar;
if (this.disabled) return false;
range = parseInt(range, 10);
this.rangeValue = this._fixRange(range);
this.pixelRange = Math.round( ((this.rangeValue/100)||0) * (el.innerWidth() - (el.outerWidth() - el.innerWidth()) - (bar.outerWidth() - bar.innerWidth())) );
this.bar.removeClass('ui-hidden');
var css = { width: this.pixelRange + 'px' };
this.bar.css(css);
this.textElement.css(css);
if (!o.text && o.range) this.text(this.rangeValue + '%');
this.propagate('progress', this.rangeValue);
return false;
},
text: function(text) {
this.textElement.html(text);
},
_fixRange: function(range) {
var o = this.options;
this._step = Math.ceil(range/o.stepping);
this.rangeValue = Math.round(o.stepping * this._step);
this.rangeValue = (this.rangeValue) >= 100 ? 100 : this.rangeValue;
return this.rangeValue;
}
});
$.ui.progressbar.defaults = {
duration: 3000,
stepping: 1,
text: '',
range: true,
addClass: '',
textClass: ''
};
})(jQuery);