jquery-ui/ui/jquery.effects.core.js
Scott González 4f95be1bb4 Merge pull request #429 from ckdake/master
Just a small typo fix
2011-11-17 05:52:24 -08:00

891 lines
26 KiB
JavaScript

/*
* jQuery UI Effects @VERSION
*
* Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
* Dual licensed under the MIT or GPL Version 2 licenses.
* http://jquery.org/license
*
* http://docs.jquery.com/UI/Effects/
*/
;jQuery.effects || (function($, undefined) {
var backCompat = $.uiBackCompat !== false;
$.effects = {
effect: {}
};
/******************************************************************************/
/****************************** COLOR ANIMATIONS ******************************/
/******************************************************************************/
// override the animation for color styles
$.each(["backgroundColor", "borderBottomColor", "borderLeftColor",
"borderRightColor", "borderTopColor", "borderColor", "color", "outlineColor"],
function(i, attr) {
$.fx.step[attr] = function(fx) {
if (!fx.colorInit) {
fx.start = getColor(fx.elem, attr);
fx.end = getRGB(fx.end);
fx.colorInit = true;
}
fx.elem.style[attr] = "rgb(" +
Math.max(Math.min(parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0], 10), 255), 0) + "," +
Math.max(Math.min(parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1], 10), 255), 0) + "," +
Math.max(Math.min(parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2], 10), 255), 0) + ")";
};
});
// Color Conversion functions from highlightFade
// By Blair Mitchelmore
// http://jquery.offput.ca/highlightFade/
// Parse strings looking for color tuples [255,255,255]
function getRGB(color) {
var result;
// Check if we're already dealing with an array of colors
if ( color && color.constructor === Array && color.length === 3 )
return color;
// Look for rgb(num,num,num)
if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
return [parseInt(result[1],10), parseInt(result[2],10), parseInt(result[3],10)];
// Look for rgb(num%,num%,num%)
if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color))
return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55];
// Look for #a0b1c2
if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)];
// Look for #fff
if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)];
// Look for rgba(0, 0, 0, 0) == transparent in Safari 3
if (result = /rgba\(0, 0, 0, 0\)/.exec(color))
return colors["transparent"];
// Otherwise, we're most likely dealing with a named color
return colors[$.trim(color).toLowerCase()];
}
function getColor(elem, attr) {
var color;
do {
color = $.curCSS(elem, attr);
// Keep going until we find an element that has color, or we hit the body
if ( color != "" && color !== "transparent" || $.nodeName(elem, "body") )
break;
attr = "backgroundColor";
} while ( elem = elem.parentNode );
return getRGB(color);
};
// Some named colors to work with
// From Interface by Stefan Petre
// http://interface.eyecon.ro/
var colors = {
aqua:[0,255,255],
azure:[240,255,255],
beige:[245,245,220],
black:[0,0,0],
blue:[0,0,255],
brown:[165,42,42],
cyan:[0,255,255],
darkblue:[0,0,139],
darkcyan:[0,139,139],
darkgrey:[169,169,169],
darkgreen:[0,100,0],
darkkhaki:[189,183,107],
darkmagenta:[139,0,139],
darkolivegreen:[85,107,47],
darkorange:[255,140,0],
darkorchid:[153,50,204],
darkred:[139,0,0],
darksalmon:[233,150,122],
darkviolet:[148,0,211],
fuchsia:[255,0,255],
gold:[255,215,0],
green:[0,128,0],
indigo:[75,0,130],
khaki:[240,230,140],
lightblue:[173,216,230],
lightcyan:[224,255,255],
lightgreen:[144,238,144],
lightgrey:[211,211,211],
lightpink:[255,182,193],
lightyellow:[255,255,224],
lime:[0,255,0],
magenta:[255,0,255],
maroon:[128,0,0],
navy:[0,0,128],
olive:[128,128,0],
orange:[255,165,0],
pink:[255,192,203],
purple:[128,0,128],
violet:[128,0,128],
red:[255,0,0],
silver:[192,192,192],
white:[255,255,255],
yellow:[255,255,0],
transparent: [255,255,255]
};
/******************************************************************************/
/****************************** CLASS ANIMATIONS ******************************/
/******************************************************************************/
var classAnimationActions = [ "add", "remove", "toggle" ],
shorthandStyles = {
border: 1,
borderBottom: 1,
borderColor: 1,
borderLeft: 1,
borderRight: 1,
borderTop: 1,
borderWidth: 1,
margin: 1,
padding: 1
},
// prefix used for storing data on .data()
dataSpace = "ec.storage.";
$.each([ "borderLeftStyle", "borderRightStyle", "borderBottomStyle", "borderTopStyle" ], function( _, prop ) {
$.fx.step[ prop ] = function( fx ) {
if ( fx.end !== "none" && !fx.setAttr || fx.pos === 1 && !fx.setAttr ) {
jQuery.style( fx.elem, prop, fx.end );
fx.setAttr = true;
}
};
});
function getElementStyles() {
var style = this.ownerDocument.defaultView
? this.ownerDocument.defaultView.getComputedStyle( this, null )
: this.currentStyle,
newStyle = {},
key,
camelCase,
len;
// webkit enumerates style porperties
if ( style && style.length && style[ 0 ] && style[ style[ 0 ] ] ) {
len = style.length;
while ( len-- ) {
key = style[ len ];
if ( typeof style[ key ] === "string" ) {
newStyle[ $.camelCase( key ) ] = style[ key ];
}
}
} else {
for ( key in style ) {
if ( typeof style[ key ] === "string" ) {
newStyle[ key ] = style[ key ];
}
}
}
return newStyle;
}
function styleDifference( oldStyle, newStyle ) {
var diff = {},
name, value;
for ( name in newStyle ) {
value = newStyle[ name ];
if ( oldStyle[ name ] != value ) {
if ( !shorthandStyles[ name ] ) {
if ( $.fx.step[ name ] || !isNaN( parseFloat( value ) ) ) {
diff[ name ] = value;
}
}
}
}
return diff;
}
$.effects.animateClass = function( value, duration, easing, callback ) {
var o = $.speed( duration, easing, callback );
return this.queue( function() {
var animated = $( this ),
baseClass = animated.attr( "class" ) || "",
applyClassChange,
allAnimations = o.children ? animated.find( "*" ).andSelf() : animated;
// map the animated objects to store the original styles.
allAnimations = allAnimations.map(function() {
var el = $( this );
return {
el: el,
start: getElementStyles.call( this )
};
});
// apply class change
applyClassChange = function() {
$.each( classAnimationActions, function(i, action) {
if ( value[ action ] ) {
animated[ action + "Class" ]( value[ action ] );
}
});
};
applyClassChange();
// map all animated objects again - calculate new styles and diff
allAnimations = allAnimations.map(function() {
this.end = getElementStyles.call( this.el[ 0 ] );
this.diff = styleDifference( this.start, this.end );
return this;
});
// apply original class
animated.attr( "class", baseClass );
// map all animated objects again - this time collecting a promise
allAnimations = allAnimations.map(function() {
var styleInfo = this,
dfd = $.Deferred();
this.el.animate( this.diff, {
duration: o.duration,
easing: o.easing,
queue: false,
complete: function() {
dfd.resolve( styleInfo );
}
});
return dfd.promise();
});
// once all animations have completed:
$.when.apply( $, allAnimations.get() ).done(function() {
// set the final class
applyClassChange();
// for each animated element,
// clear all css properties that were animated
$.each( arguments, function() {
var el = this.el;
$.each( this.diff, function(key) {
el.css( key, '' );
});
});
// this is guarnteed to be there if you use jQuery.speed()
// it also handles dequeuing the next anim...
o.complete.call( animated[ 0 ] );
});
});
};
$.fn.extend({
_addClass: $.fn.addClass,
addClass: function( classNames, speed, easing, callback ) {
return speed ?
$.effects.animateClass.apply( this, [{ add: classNames }, speed, easing, callback ]) :
this._addClass(classNames);
},
_removeClass: $.fn.removeClass,
removeClass: function( classNames, speed, easing, callback ) {
return speed ?
$.effects.animateClass.apply( this, [{ remove: classNames }, speed, easing, callback ]) :
this._removeClass(classNames);
},
_toggleClass: $.fn.toggleClass,
toggleClass: function( classNames, force, speed, easing, callback ) {
if ( typeof force === "boolean" || force === undefined ) {
if ( !speed ) {
// without speed parameter;
return this._toggleClass( classNames, force );
} else {
return $.effects.animateClass.apply( this, [( force ? { add:classNames } : { remove:classNames }), speed, easing, callback ]);
}
} else {
// without force parameter;
return $.effects.animateClass.apply( this, [{ toggle: classNames }, force, speed, easing ]);
}
},
switchClass: function( remove, add, speed, easing, callback) {
return $.effects.animateClass.apply( this, [{
add: add,
remove: remove
}, speed, easing, callback ]);
}
});
/******************************************************************************/
/*********************************** EFFECTS **********************************/
/******************************************************************************/
$.extend( $.effects, {
version: "@VERSION",
// Saves a set of properties in a data storage
save: function( element, set ) {
for( var i=0; i < set.length; i++ ) {
if ( set[ i ] !== null ) {
element.data( dataSpace + set[ i ], element[ 0 ].style[ set[ i ] ] );
}
}
},
// Restores a set of previously saved properties from a data storage
restore: function( element, set ) {
for( var i=0; i < set.length; i++ ) {
if ( set[ i ] !== null ) {
element.css( set[ i ], element.data( dataSpace + set[ i ] ) );
}
}
},
setMode: function( el, mode ) {
if (mode === "toggle") {
mode = el.is( ":hidden" ) ? "show" : "hide";
}
return mode;
},
// Translates a [top,left] array into a baseline value
// this should be a little more flexible in the future to handle a string & hash
getBaseline: function( origin, original ) {
var y, x;
switch ( origin[ 0 ] ) {
case "top": y = 0; break;
case "middle": y = 0.5; break;
case "bottom": y = 1; break;
default: y = origin[ 0 ] / original.height;
};
switch ( origin[ 1 ] ) {
case "left": x = 0; break;
case "center": x = 0.5; break;
case "right": x = 1; break;
default: x = origin[ 1 ] / original.width;
};
return {
x: x,
y: y
};
},
// Wraps the element around a wrapper that copies position properties
createWrapper: function( element ) {
// if the element is already wrapped, return it
if ( element.parent().is( ".ui-effects-wrapper" )) {
return element.parent();
}
// wrap the element
var props = {
width: element.outerWidth(true),
height: element.outerHeight(true),
"float": element.css( "float" )
},
wrapper = $( "<div></div>" )
.addClass( "ui-effects-wrapper" )
.css({
fontSize: "100%",
background: "transparent",
border: "none",
margin: 0,
padding: 0
}),
// Store the size in case width/height are defined in % - Fixes #5245
size = {
width: element.width(),
height: element.height()
},
active = document.activeElement;
element.wrap( wrapper );
// Fixes #7595 - Elements lose focus when wrapped.
if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) {
$( active ).focus();
}
wrapper = element.parent(); //Hotfix for jQuery 1.4 since some change in wrap() seems to actually lose the reference to the wrapped element
// transfer positioning properties to the wrapper
if ( element.css( "position" ) === "static" ) {
wrapper.css({ position: "relative" });
element.css({ position: "relative" });
} else {
$.extend( props, {
position: element.css( "position" ),
zIndex: element.css( "z-index" )
});
$.each([ "top", "left", "bottom", "right" ], function(i, pos) {
props[ pos ] = element.css( pos );
if ( isNaN( parseInt( props[ pos ], 10 ) ) ) {
props[ pos ] = "auto";
}
});
element.css({
position: "relative",
top: 0,
left: 0,
right: "auto",
bottom: "auto"
});
}
element.css(size);
return wrapper.css( props ).show();
},
removeWrapper: function( element ) {
var active = document.activeElement;
if ( element.parent().is( ".ui-effects-wrapper" ) ) {
element.parent().replaceWith( element );
// Fixes #7595 - Elements lose focus when wrapped.
if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) {
$( active ).focus();
}
}
return element;
},
setTransition: function( element, list, factor, value ) {
value = value || {};
$.each( list, function(i, x){
var unit = element.cssUnit( x );
if ( unit[ 0 ] > 0 ) value[ x ] = unit[ 0 ] * factor + unit[ 1 ];
});
return value;
}
});
// return an effect options object for the given parameters:
function _normalizeArguments( effect, options, speed, callback ) {
// short path for passing an effect options object:
if ( $.isPlainObject( effect ) ) {
return effect;
}
// convert to an object
effect = { effect: effect };
// catch (effect)
if ( options === undefined ) {
options = {};
}
// catch (effect, callback)
if ( $.isFunction( options ) ) {
callback = options;
speed = null;
options = {};
}
// catch (effect, speed, ?)
if ( $.type( options ) === "number" || $.fx.speeds[ options ]) {
callback = speed;
speed = options;
options = {};
}
// catch (effect, options, callback)
if ( $.isFunction( speed ) ) {
callback = speed;
speed = null;
}
// add options to effect
if ( options ) {
$.extend( effect, options );
}
speed = speed || options.duration;
effect.duration = $.fx.off ? 0 : typeof speed === "number"
? speed : speed in $.fx.speeds ? $.fx.speeds[ speed ] : $.fx.speeds._default;
effect.complete = callback || options.complete;
return effect;
}
function standardSpeed( speed ) {
// valid standard speeds
if ( !speed || typeof speed === "number" || $.fx.speeds[ speed ] ) {
return true;
}
// invalid strings - treat as "normal" speed
if ( typeof speed === "string" && !$.effects.effect[ speed ] ) {
// TODO: remove in 2.0 (#7115)
if ( backCompat && $.effects[ speed ] ) {
return false;
}
return true;
}
return false;
}
$.fn.extend({
effect: function( effect, options, speed, callback ) {
var args = _normalizeArguments.apply( this, arguments ),
mode = args.mode,
queue = args.queue,
effectMethod = $.effects.effect[ args.effect ],
// DEPRECATED: remove in 2.0 (#7115)
oldEffectMethod = !effectMethod && backCompat && $.effects[ args.effect ];
if ( $.fx.off || !( effectMethod || oldEffectMethod ) ) {
// delegate to the original method (e.g., .show()) if possible
if ( mode ) {
return this[ mode ]( args.duration, args.complete );
} else {
return this.each( function() {
if ( args.complete ) {
args.complete.call( this );
}
});
}
}
function run( next ) {
var elem = $( this ),
complete = args.complete,
mode = args.mode;
function done() {
if ( $.isFunction( complete ) ) {
complete.call( elem[0] );
}
if ( $.isFunction( next ) ) {
next();
}
}
// if the element is hiddden and mode is hide,
// or element is visible and mode is show
if ( elem.is( ":hidden" ) ? mode === "hide" : mode === "show" ) {
done();
} else {
effectMethod.call( elem[0], args, done );
}
}
// TODO: remove this check in 2.0, effectMethod will always be true
if ( effectMethod ) {
return queue === false ? this.each( run ) : this.queue( queue || "fx", run );
} else {
// DEPRECATED: remove in 2.0 (#7115)
return oldEffectMethod.call(this, {
options: args,
duration: args.duration,
callback: args.complete,
mode: args.mode
});
}
},
_show: $.fn.show,
show: function( speed ) {
if ( standardSpeed( speed ) ) {
return this._show.apply( this, arguments );
} else {
var args = _normalizeArguments.apply( this, arguments );
args.mode = "show";
return this.effect.call( this, args );
}
},
_hide: $.fn.hide,
hide: function( speed ) {
if ( standardSpeed( speed ) ) {
return this._hide.apply( this, arguments );
} else {
var args = _normalizeArguments.apply( this, arguments );
args.mode = "hide";
return this.effect.call( this, args );
}
},
// jQuery core overloads toggle and creates _toggle
__toggle: $.fn.toggle,
toggle: function( speed ) {
if ( standardSpeed( speed ) || typeof speed === "boolean" || $.isFunction( speed ) ) {
return this.__toggle.apply( this, arguments );
} else {
var args = _normalizeArguments.apply( this, arguments );
args.mode = "toggle";
return this.effect.call( this, args );
}
},
// helper functions
cssUnit: function(key) {
var style = this.css( key ),
val = [];
$.each( [ "em", "px", "%", "pt" ], function( i, unit ) {
if ( style.indexOf( unit ) > 0 )
val = [ parseFloat( style ), unit ];
});
return val;
}
});
/******************************************************************************/
/*********************************** EASING ***********************************/
/******************************************************************************/
/*
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Uses the built in easing capabilities added In jQuery 1.1
* to offer multiple easing options
*
* TERMS OF USE - jQuery Easing
*
* Open source under the BSD License.
*
* Copyright 2008 George McGinley Smith
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// t: current time, b: begInnIng value, c: change In value, d: duration
$.easing.jswing = $.easing.swing;
$.extend( $.easing, {
def: "easeOutQuad",
swing: function ( x, t, b, c, d ) {
return $.easing[ $.easing.def ]( x, t, b, c, d );
},
easeInQuad: function ( x, t, b, c, d ) {
return c * ( t /= d ) * t + b;
},
easeOutQuad: function ( x, t, b, c, d ) {
return -c * ( t /= d ) * ( t - 2 ) + b;
},
easeInOutQuad: function ( x, t, b, c, d ) {
if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t + b;
return -c / 2 * ( ( --t ) * ( t-2 ) - 1) + b;
},
easeInCubic: function ( x, t, b, c, d ) {
return c * ( t /= d ) * t * t + b;
},
easeOutCubic: function ( x, t, b, c, d ) {
return c * ( ( t = t / d - 1 ) * t * t + 1 ) + b;
},
easeInOutCubic: function ( x, t, b, c, d ) {
if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t + b;
return c / 2 * ( ( t -= 2 ) * t * t + 2) + b;
},
easeInQuart: function ( x, t, b, c, d ) {
return c * ( t /= d ) * t * t * t + b;
},
easeOutQuart: function ( x, t, b, c, d ) {
return -c * ( ( t = t / d - 1 ) * t * t * t - 1) + b;
},
easeInOutQuart: function ( x, t, b, c, d ) {
if ( (t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t + b;
return -c / 2 * ( ( t -= 2 ) * t * t * t - 2) + b;
},
easeInQuint: function ( x, t, b, c, d ) {
return c * ( t /= d ) * t * t * t * t + b;
},
easeOutQuint: function ( x, t, b, c, d ) {
return c * ( ( t = t / d - 1 ) * t * t * t * t + 1) + b;
},
easeInOutQuint: function ( x, t, b, c, d ) {
if ( ( t /= d / 2 ) < 1 ) return c / 2 * t * t * t * t * t + b;
return c / 2 * ( ( t -= 2 ) * t * t * t * t + 2) + b;
},
easeInSine: function ( x, t, b, c, d ) {
return -c * Math.cos( t / d * ( Math.PI / 2 ) ) + c + b;
},
easeOutSine: function ( x, t, b, c, d ) {
return c * Math.sin( t / d * ( Math.PI /2 ) ) + b;
},
easeInOutSine: function ( x, t, b, c, d ) {
return -c / 2 * ( Math.cos( Math.PI * t / d ) - 1 ) + b;
},
easeInExpo: function ( x, t, b, c, d ) {
return ( t==0 ) ? b : c * Math.pow( 2, 10 * ( t / d - 1) ) + b;
},
easeOutExpo: function ( x, t, b, c, d ) {
return ( t==d ) ? b + c : c * ( -Math.pow( 2, -10 * t / d) + 1) + b;
},
easeInOutExpo: function ( x, t, b, c, d ) {
if ( t==0 ) return b;
if ( t==d ) return b + c;
if ( ( t /= d / 2) < 1) return c / 2 * Math.pow( 2, 10 * (t - 1) ) + b;
return c / 2 * ( -Math.pow( 2, -10 * --t ) + 2 ) + b;
},
easeInCirc: function ( x, t, b, c, d ) {
return -c * ( Math.sqrt( 1 - ( t /= d ) * t ) - 1 ) + b;
},
easeOutCirc: function ( x, t, b, c, d ) {
return c * Math.sqrt( 1 - ( t = t / d - 1 ) * t ) + b;
},
easeInOutCirc: function ( x, t, b, c, d ) {
if ( ( t /= d / 2) < 1 ) return -c / 2 * ( Math.sqrt( 1 - t * t ) - 1 ) + b;
return c / 2 * ( Math.sqrt( 1 - ( t -= 2 ) * t ) + 1 ) + b;
},
easeInElastic: function ( x, t, b, c, d ) {
var s = 1.70158,
p = d * 0.3,
a = c;
if ( t == 0 ) return b;
if ( ( t /= d ) == 1 ) return b+c;
if ( a < Math.abs( c ) ) {
a = c;
s = p / 4;
} else {
s = p / ( 2 * Math.PI ) * Math.asin( c / a );
}
return - ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s) * ( 2 * Math.PI ) / p ) ) + b;
},
easeOutElastic: function ( x, t, b, c, d ) {
var s = 1.70158,
p = d * 0.3,
a = c;
if ( t == 0 ) return b;
if ( ( t /= d ) == 1 ) return b+c;
if ( a < Math.abs( c ) ) {
a = c;
s = p / 4;
} else {
s = p / ( 2 * Math.PI ) * Math.asin( c / a );
}
return a * Math.pow( 2, -10 * t ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) + c + b;
},
easeInOutElastic: function ( x, t, b, c, d ) {
var s = 1.70158,
p = d * ( 0.3 * 1.5 ),
a = c;
if ( t == 0 ) return b;
if ( ( t /= d / 2 ) == 2 ) return b+c;
if ( a < Math.abs( c ) ) {
a = c;
s = p / 4;
} else {
s = p / ( 2 * Math.PI ) * Math.asin( c / a );
}
if ( t < 1 ) return -.5 * ( a * Math.pow( 2, 10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) ) + b;
return a * Math.pow( 2, -10 * ( t -= 1 ) ) * Math.sin( ( t * d - s ) * ( 2 * Math.PI ) / p ) *.5 + c + b;
},
easeInBack: function ( x, t, b, c, d, s ) {
if ( s == undefined ) s = 1.70158;
return c * ( t /= d ) * t * ( ( s+1 ) * t - s ) + b;
},
easeOutBack: function ( x, t, b, c, d, s ) {
if ( s == undefined ) s = 1.70158;
return c * ( ( t = t / d - 1 ) * t * ( ( s + 1 ) * t + s) + 1) + b;
},
easeInOutBack: function ( x, t, b, c, d, s ) {
if ( s == undefined ) s = 1.70158;
if ( ( t /= d / 2 ) < 1 ) return c / 2 * ( t * t * ( ( ( s *= 1.525 ) + 1 ) * t - s ) ) + b;
return c / 2 * ( ( t -= 2 ) * t * ( ( ( s *= 1.525 ) + 1 ) * t + s) + 2) + b;
},
easeInBounce: function ( x, t, b, c, d ) {
return c - $.easing.easeOutBounce( x, d - t, 0, c, d ) + b;
},
easeOutBounce: function ( x, t, b, c, d ) {
if ( ( t /= d ) < ( 1 / 2.75 ) ) {
return c * ( 7.5625 * t * t ) + b;
} else if ( t < ( 2 / 2.75 ) ) {
return c * ( 7.5625 * ( t -= ( 1.5 / 2.75 ) ) * t + .75 ) + b;
} else if ( t < ( 2.5 / 2.75 ) ) {
return c * ( 7.5625 * ( t -= ( 2.25/ 2.75 ) ) * t + .9375 ) + b;
} else {
return c * ( 7.5625 * ( t -= ( 2.625 / 2.75 ) ) * t + .984375 ) + b;
}
},
easeInOutBounce: function ( x, t, b, c, d ) {
if ( t < d / 2 ) return $.easing.easeInBounce( x, t * 2, 0, c, d ) * .5 + b;
return $.easing.easeOutBounce( x, t * 2 - d, 0, c, d ) * .5 + c * .5 + b;
}
});
/*
*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
})(jQuery);