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Effects: Resolve issues revealed by recent Callbacks fix
Notify full progress before resolving empty animations
Register animation callbacks before their ticker
Remove the right timer when immediately-done animations spawn more
Ref 9d822bc1c1
Fixes gh-3502
Fixes gh-3503
Closes gh-3496
This commit is contained in:
parent
efdb8a46e4
commit
3c89329cb2
37
src/effects.js
vendored
37
src/effects.js
vendored
@ -315,12 +315,19 @@ function Animation( elem, properties, options ) {
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deferred.notifyWith( elem, [ animation, percent, remaining ] );
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// If there's more to do, yield
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if ( percent < 1 && length ) {
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return remaining;
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} else {
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}
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// If this was an empty animation, synthesize a final progress notification
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if ( !length ) {
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deferred.notifyWith( elem, [ animation, 1, 0 ] );
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}
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// Resolve the animation and report its conclusion
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deferred.resolveWith( elem, [ animation ] );
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return false;
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}
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},
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animation = deferred.promise( {
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elem: elem,
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@ -385,6 +392,13 @@ function Animation( elem, properties, options ) {
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animation.opts.start.call( elem, animation );
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}
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// Attach callbacks from options
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animation
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.progress( animation.opts.progress )
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.done( animation.opts.done, animation.opts.complete )
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.fail( animation.opts.fail )
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.always( animation.opts.always );
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jQuery.fx.timer(
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jQuery.extend( tick, {
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elem: elem,
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@ -393,11 +407,7 @@ function Animation( elem, properties, options ) {
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} )
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);
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// attach callbacks from options
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return animation.progress( animation.opts.progress )
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.done( animation.opts.done, animation.opts.complete )
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.fail( animation.opts.fail )
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.always( animation.opts.always );
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return animation;
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}
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jQuery.Animation = jQuery.extend( Animation, {
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@ -641,7 +651,7 @@ jQuery.fx.tick = function() {
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for ( ; i < timers.length; i++ ) {
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timer = timers[ i ];
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// Checks the timer has not already been removed
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// Run the timer and safely remove it when done (allowing for external removal)
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if ( !timer() && timers[ i ] === timer ) {
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timers.splice( i--, 1 );
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}
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@ -654,11 +664,16 @@ jQuery.fx.tick = function() {
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};
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jQuery.fx.timer = function( timer ) {
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jQuery.timers.push( timer );
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var i = jQuery.timers.push( timer ) - 1,
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timers = jQuery.timers;
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if ( timer() ) {
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jQuery.fx.start();
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} else {
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jQuery.timers.pop();
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// If the timer finished immediately, safely remove it (allowing for external removal)
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// Use a superfluous post-decrement for better compressibility w.r.t. jQuery.fx.tick above
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} else if ( timers[ i ] === timer ) {
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timers.splice( i--, 1 );
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}
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};
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17
test/unit/effects.js
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17
test/unit/effects.js
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@ -1256,17 +1256,18 @@ QUnit.test( "animate with CSS shorthand properties", function( assert ) {
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} );
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QUnit.test( "hide hidden elements, with animation (bug #7141)", function( assert ) {
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assert.expect( 3 );
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assert.expect( 4 );
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var div = jQuery( "<div style='display:none'></div>" ).appendTo( "#qunit-fixture" );
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assert.equal( div.css( "display" ), "none", "Element is hidden by default" );
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div.hide( 1, function() {
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assert.ok( !jQuery._data( div, "olddisplay" ), "olddisplay is undefined after hiding an already-hidden element" );
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div.show( 1, function() {
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assert.equal( div.css( "display" ), "block", "Show a double-hidden element" );
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var div = jQuery( "<div id='bug7141' style='display:none'/>" ).appendTo( "#qunit-fixture" );
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assert.equal( div.css( "display" ), "none", "Element is initially hidden" );
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div.hide( 10, function() {
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assert.equal( div.css( "display" ), "none", "Element is hidden in .hide() callback" );
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div.show( 11, function() {
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assert.equal( div.css( "display" ), "block", "Element is visible in .show() callback" );
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} );
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} );
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this.clock.tick( 10 );
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this.clock.tick( 50 );
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assert.equal( div.css( "display" ), "block", "Element is visible after animations" );
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} );
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QUnit.test( "animate unit-less properties (#4966)", function( assert ) {
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