jquery/src/callbacks.js

198 lines
5.3 KiB
JavaScript

// String to Object options format cache
var optionsCache = {};
// Convert String-formatted options into Object-formatted ones and store in cache
function createOptions( options ) {
var object = optionsCache[ options ] = {};
jQuery.each( options.match( core_rnotwhite ) || [], function( _, flag ) {
object[ flag ] = true;
});
return object;
}
/*
* Create a callback list using the following parameters:
*
* options: an optional list of space-separated options that will change how
* the callback list behaves or a more traditional option object
*
* By default a callback list will act like an event callback list and can be
* "fired" multiple times.
*
* Possible options:
*
* once: will ensure the callback list can only be fired once (like a Deferred)
*
* memory: will keep track of previous values and will call any callback added
* after the list has been fired right away with the latest "memorized"
* values (like a Deferred)
*
* unique: will ensure a callback can only be added once (no duplicate in the list)
*
* stopOnFalse: interrupt callings when a callback returns false
*
*/
jQuery.Callbacks = function( options ) {
// Convert options from String-formatted to Object-formatted if needed
// (we check in cache first)
options = typeof options === "string" ?
( optionsCache[ options ] || createOptions( options ) ) :
jQuery.extend( {}, options );
var // Last fire value (for non-forgettable lists)
memory,
// Flag to know if list was already fired
fired,
// Flag to know if list is currently firing
firing,
// First callback to fire (used internally by add and fireWith)
firingStart,
// End of the loop when firing
firingLength,
// Index of currently firing callback (modified by remove if needed)
firingIndex,
// Actual callback list
list = [],
// Stack of fire calls for repeatable lists
stack = !options.once && [],
// Fire callbacks
fire = function( data ) {
memory = options.memory && data;
fired = true;
firingIndex = firingStart || 0;
firingStart = 0;
firingLength = list.length;
firing = true;
for ( ; list && firingIndex < firingLength; firingIndex++ ) {
if ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) {
memory = false; // To prevent further calls using add
break;
}
}
firing = false;
if ( list ) {
if ( stack ) {
if ( stack.length ) {
fire( stack.shift() );
}
} else if ( memory ) {
list = [];
} else {
self.disable();
}
}
},
// Actual Callbacks object
self = {
// Add a callback or a collection of callbacks to the list
add: function() {
if ( list ) {
// First, we save the current length
var start = list.length;
(function add( args ) {
jQuery.each( args, function( _, arg ) {
var type = jQuery.type( arg );
if ( type === "function" ) {
if ( !options.unique || !self.has( arg ) ) {
list.push( arg );
}
} else if ( arg && arg.length && type !== "string" ) {
// Inspect recursively
add( arg );
}
});
})( arguments );
// Do we need to add the callbacks to the
// current firing batch?
if ( firing ) {
firingLength = list.length;
// With memory, if we're not firing then
// we should call right away
} else if ( memory ) {
firingStart = start;
fire( memory );
}
}
return this;
},
// Remove a callback from the list
remove: function() {
if ( list ) {
jQuery.each( arguments, function( _, arg ) {
var index;
while( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {
list.splice( index, 1 );
// Handle firing indexes
if ( firing ) {
if ( index <= firingLength ) {
firingLength--;
}
if ( index <= firingIndex ) {
firingIndex--;
}
}
}
});
}
return this;
},
// Check if a given callback is in the list.
// If no argument is given, return whether or not list has callbacks attached.
has: function( fn ) {
return fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length );
},
// Remove all callbacks from the list
empty: function() {
list = [];
firingLength = 0;
return this;
},
// Have the list do nothing anymore
disable: function() {
list = stack = memory = undefined;
return this;
},
// Is it disabled?
disabled: function() {
return !list;
},
// Lock the list in its current state
lock: function() {
stack = undefined;
if ( !memory ) {
self.disable();
}
return this;
},
// Is it locked?
locked: function() {
return !stack;
},
// Call all callbacks with the given context and arguments
fireWith: function( context, args ) {
args = args || [];
args = [ context, args.slice ? args.slice() : args ];
if ( list && ( !fired || stack ) ) {
if ( firing ) {
stack.push( args );
} else {
fire( args );
}
}
return this;
},
// Call all the callbacks with the given arguments
fire: function() {
self.fireWith( this, arguments );
return this;
},
// To know if the callbacks have already been called at least once
fired: function() {
return !!fired;
}
};
return self;
};