light_world.lua/examples/hump.lua

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-- Example: Hump Example
local Camera = require "examples/vendor/hump/camera"
local LightWorld = require "lib"
function love.load()
x = 0
y = 0
scale = 1
cam = Camera(love.graphics.getWidth()/2, love.graphics.getHeight()/2)
image = love.graphics.newImage("examples/gfx/machine2.png")
image_normal = love.graphics.newImage("examples/gfx/cone_normal.png")
normal = love.graphics.newImage("examples/gfx/refraction_normal.png")
glow = love.graphics.newImage("examples/gfx/machine2_glow.png")
-- create light world
lightWorld = LightWorld({
ambient = {55,55,55},
refractionStrength = 32.0,
reflectionVisibility = 0.75,
})
-- create light
lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
-- create shadow bodys
circleTest = lightWorld:newCircle(256, 256, 16)
rectangleTest = lightWorld:newRectangle(512, 512, 64, 64)
imageTest = lightWorld:newImage(image, 64, 64, 24, 6)
imageTest:setNormalMap(image_normal)
imageTest:setGlowMap(glow)
imageTest:setOffset(12, -10)
-- create body object
objectTest = lightWorld:newRefraction(normal, 64, 64, 128, 128)
objectTest:setReflection(true)
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
if love.keyboard.isDown("down") then
y = y - dt * 200
elseif love.keyboard.isDown("up") then
y = y + dt * 200
end
if love.keyboard.isDown("right") then
x = x - dt * 200
elseif love.keyboard.isDown("left") then
x = x + dt * 200
end
if love.keyboard.isDown("-") then
scale = scale - 0.01
elseif love.keyboard.isDown("=") then
scale = scale + 0.01
end
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lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale)
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cam:lookAt(x, y)
cam:zoom(scale)
lightWorld:setTranslation(x, y, scale)
lightWorld:update(dt)
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end
function love.draw()
cam:attach()
lightWorld:draw(function()
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
love.graphics.setColor(63, 255, 127)
local cx, cy = circleTest:getPosition()
love.graphics.circle("fill", cx, cy, circleTest:getRadius())
love.graphics.polygon("fill", rectangleTest:getPoints())
love.graphics.setColor(255, 255, 255)
love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
end)
cam:detach()
end