light_world.lua/lib/vector.lua

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2014-12-21 15:40:26 +00:00
local vector = {}
vector.__index = vector
local function new(x, y)
if type(x) == "table" then
return setmetatable({
x = x[1],
y = y[1]
}, vector)
else
return setmetatable({
x = x or 0,
y = y or 0
}, vector)
end
end
function vector.__add(a, b)
return new(a.x + b.x, a.y + b.y)
end
function vector.__sub(a, b)
return new(a.x - b.x, a.y - b.y)
end
function vector.__mul(a, b)
if type(b) == "number" then
return new(a.x * b, a.y * b)
else
return a.x * b.x + a.y * b.y
end
end
function vector.__div(a, b)
return new(a.x / b, a.y / b)
end
function vector.__eq(a, b)
return a.x == b.x and a.y == b.y
end
function vector:dist(b)
return math.sqrt(math.pow(b.x - self.x, 2) + math.pow(b.y-self.y, 2))
end
function vector:unpack()
return self.x, self.y
end
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function vector:rotate(theta)
return new((math.cos(theta) * self.x) - (math.sin(theta) * self.y),
(math.sin(theta) * self.x) + (math.cos(theta) * self.y))
end
function vector:scale(sx, sy)
return new(self.x * sx, self.y * sy)
end
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return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})