2014-04-08 17:45:21 +00:00
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--[[
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The MIT License (MIT)
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Copyright (c) 2014 Marcus Ihde
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]
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2014-09-29 14:03:15 +00:00
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local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or ""
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local class = require(_PACKAGE..'/class')
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2014-10-22 12:37:19 +00:00
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local util = require(_PACKAGE..'/util')
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2014-04-08 17:45:21 +00:00
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2014-10-06 13:31:14 +00:00
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local post_shader = class()
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2014-10-06 21:27:41 +00:00
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post_shader.blurv = love.graphics.newShader(_PACKAGE.."/shaders/blurv.glsl")
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post_shader.blurh = love.graphics.newShader(_PACKAGE.."/shaders/blurh.glsl")
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2014-10-08 12:55:05 +00:00
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post_shader.contrast = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/contrast.glsl")
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post_shader.chromatic_aberration = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/chromatic_aberration.glsl")
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post_shader.four_color = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/four_colors.glsl")
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post_shader.monochrome = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/monochrome.glsl")
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post_shader.scanlines = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/scanlines.glsl")
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post_shader.tilt_shift = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/tilt_shift.glsl")
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2014-10-06 21:27:41 +00:00
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function post_shader:init()
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self:refreshScreenSize()
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self.effects = {}
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end
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2014-10-08 12:55:05 +00:00
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function post_shader:refreshScreenSize(w, h)
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w, h = w or love.window.getWidth(), h or love.window.getHeight()
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2014-10-06 21:27:41 +00:00
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2014-10-08 12:55:05 +00:00
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self.render_buffer = love.graphics.newCanvas(w, h)
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self.back_buffer = love.graphics.newCanvas(w, h)
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post_shader.blurv:send("screen", {w, h})
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post_shader.blurh:send("screen", {w, h})
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post_shader.scanlines:send("screen", {w, h})
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self.w = w
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self.h = h
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2014-10-06 21:27:41 +00:00
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end
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function post_shader:addEffect(shaderName, ...)
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self.effects[shaderName] = {...}
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end
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function post_shader:removeEffect(shaderName)
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self.effects[shaderName] = nil
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end
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function post_shader:toggleEffect(shaderName, ...)
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if self.effects[shaderName] ~= nil then
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self:removeEffect(shaderName)
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else
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self:addEffect(shaderName, ...)
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end
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end
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2014-10-22 12:37:19 +00:00
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function post_shader:drawWith(canvas)
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2014-10-06 21:27:41 +00:00
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for shader, args in pairs(self.effects) do
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if shader == "bloom" then
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self:drawBloom(canvas, args)
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elseif shader == "blur" then
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self:drawBlur(canvas, args)
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elseif shader == "chromatic" then
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self:drawChromatic(canvas, args)
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elseif shader == "4colors" then
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self:draw4Color(canvas, args)
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elseif shader == "monochrome" then
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self:drawMonochome(canvas, args)
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elseif shader == "scanlines" then
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self:drawScanlines(canvas, args)
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elseif shader == "tiltshift" then
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self:drawTiltshift(canvas, args)
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2014-10-08 12:55:05 +00:00
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elseif shader == "test" then
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self:drawTest(canvas, args)
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2014-10-06 21:27:41 +00:00
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end
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end
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas)
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2014-10-06 21:27:41 +00:00
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end
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function post_shader:drawBloom(canvas, args)
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post_shader.blurv:send("steps", args[1] or 2.0)
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post_shader.blurh:send("steps", args[1] or 2.0)
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.blurv})
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util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.blurh})
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util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.contrast})
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util.drawCanvasToCanvas(canvas, canvas, {shader = post_shader.contrast})
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util.drawCanvasToCanvas(self.back_buffer, canvas, {blendmode = "additive", color = {255, 255, 255, (args[2] or 0.25) * 255}})
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2014-10-06 21:27:41 +00:00
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end
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function post_shader:drawBlur(canvas, args)
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post_shader.blurv:send("steps", args[1] or 2.0)
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post_shader.blurh:send("steps", args[2] or 2.0)
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.blurv})
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util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.blurh})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-10-06 21:27:41 +00:00
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end
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function post_shader:drawChromatic(canvas, args)
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post_shader.chromatic_aberration:send("redStrength", {args[1] or 0.0, args[2] or 0.0})
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post_shader.chromatic_aberration:send("greenStrength", {args[3] or 0.0, args[4] or 0.0})
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post_shader.chromatic_aberration:send("blueStrength", {args[5] or 0.0, args[6] or 0.0})
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.chromatic_aberration})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-10-06 21:27:41 +00:00
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end
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function post_shader:draw4Color(canvas, args)
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local palette = {{unpack(args[1])}, {unpack(args[2])}, {unpack(args[3])}, {unpack(args[4])}}
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for i = 1, 4 do
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for k = 1, 3 do
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palette[i][k] = args[i][k] / 255.0
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end
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end
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self.four_color:send("palette", palette[1], palette[2], palette[3], palette[4])
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.four_color})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-03-04 13:52:51 +00:00
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end
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2014-10-06 21:27:41 +00:00
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function post_shader:drawMonochome(canvas, args)
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local tint = {args[1], args[2], args[3]}
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for i = 1, 3 do
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if tint[i] then
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tint[i] = tint[i] / 255.0
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end
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end
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post_shader.monochrome:send("tint", {tint[1] or 1.0, tint[2] or 1.0, tint[3] or 1.0})
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post_shader.monochrome:send("fudge", args[4] or 0.1)
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post_shader.monochrome:send("time", args[5] or love.timer.getTime())
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.monochrome})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-03-19 22:22:46 +00:00
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end
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2014-10-06 21:27:41 +00:00
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function post_shader:drawScanlines(canvas, args)
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post_shader.scanlines:send("strength", args[1] or 2.0)
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post_shader.scanlines:send("time", args[2] or love.timer.getTime())
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.scanlines})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-04-08 17:45:21 +00:00
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end
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2014-10-06 21:27:41 +00:00
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function post_shader:drawTiltshift(canvas, args)
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post_shader.tilt_shift:send("imgBuffer", canvas)
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.tilt_shift})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-09-26 17:38:55 +00:00
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end
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2014-10-06 21:27:41 +00:00
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2014-10-08 12:55:05 +00:00
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local files = love.filesystem.getDirectoryItems(_PACKAGE.."/shaders/postshaders/test")
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local testShaders = {}
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for i,v in ipairs(files) do
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local name = _PACKAGE.."/shaders/postshaders/test".."/"..v
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if love.filesystem.isFile(name) then
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local str = love.filesystem.read(name)
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local effect = love.graphics.newShader(name)
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local defs = {}
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for vtype, extern in str:gmatch("extern (%w+) (%w+)") do
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defs[extern] = true
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end
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testShaders[#testShaders+1] = {effect, defs, name}
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end
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end
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function post_shader:drawTest(canvas, args)
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local w, h = love.graphics.getWidth(), love.graphics.getHeight()
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local scale = 1
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local defaults = {
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textureSize = {w, h},
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inputSize = {w, h},
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outputSize = {w, h},
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time = love.timer.getTime()
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}
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local effect = testShaders[args[1]]
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for def in pairs(effect[2]) do
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if defaults[def] then
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effect[1]:send(def, defaults[def])
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end
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end
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2014-10-22 12:37:19 +00:00
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util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = effect[1]})
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util.drawCanvasToCanvas(self.back_buffer, canvas)
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2014-10-08 12:55:05 +00:00
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end
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2014-10-06 21:27:41 +00:00
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return post_shader
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