2014-04-08 17:45:21 +00:00
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-- Example: Complex Example
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require "lib/postshader"
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2014-09-26 17:38:55 +00:00
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local LightWorld = require "lib/light_world"
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2014-04-08 17:45:21 +00:00
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function initScene()
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-- physic world
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physicWorld = love.physics.newWorld(0, 9.81 * 64, true)
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wall1 = {}
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wall1.body = love.physics.newBody(physicWorld, 400, 605, "static")
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wall1.shape = love.physics.newRectangleShape(0, 0, 800, 10)
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wall1.fixture = love.physics.newFixture(wall1.body, wall1.shape)
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wall2 = {}
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wall2.body = love.physics.newBody(physicWorld, -5, 300, "static")
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wall2.shape = love.physics.newRectangleShape(0, 0, 10, 600)
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wall2.fixture = love.physics.newFixture(wall2.body, wall2.shape)
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wall3 = {}
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wall3.body = love.physics.newBody(physicWorld, 805, 300, "static")
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wall3.shape = love.physics.newRectangleShape(0, 0, 10, 600)
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wall3.fixture = love.physics.newFixture(wall3.body, wall3.shape)
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wall4 = {}
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wall4.body = love.physics.newBody(physicWorld, 400, -5, "static")
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wall4.shape = love.physics.newRectangleShape(0, 0, 800, 10)
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wall4.fixture = love.physics.newFixture(wall4.body, wall4.shape)
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phyCnt = 0
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phyLight = {}
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phyBody = {}
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phyShape = {}
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phyFixture = {}
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end
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function love.load()
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love.graphics.setBackgroundColor(0, 0, 0)
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love.graphics.setDefaultFilter("nearest", "nearest")
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-- load image font
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font = love.graphics.newImageFont("gfx/font.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
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love.graphics.setFont(font)
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-- set background
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quadScreen = love.graphics.newQuad(0, 0, love.window.getWidth() + 32, love.window.getHeight() + 24, 32, 24)
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imgFloor = love.graphics.newImage("gfx/floor.png")
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imgFloor:setWrap("repeat", "repeat")
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-- load image examples
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circle = love.graphics.newImage("gfx/circle.png")
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circle_normal = love.graphics.newImage("gfx/circle_normal.png")
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cone = love.graphics.newImage("gfx/cone.png")
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cone_large = love.graphics.newImage("gfx/cone_large.png")
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cone_large_normal = love.graphics.newImage("gfx/cone_large_normal.png")
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cone_normal = love.graphics.newImage("gfx/cone_normal.png")
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chest = love.graphics.newImage("gfx/chest.png")
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chest_normal = love.graphics.newImage("gfx/chest_normal.png")
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machine = love.graphics.newImage("gfx/machine.png")
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machine_normal = love.graphics.newImage("gfx/machine_normal.png")
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machine_glow = love.graphics.newImage("gfx/machine_glow.png")
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machine2 = love.graphics.newImage("gfx/machine2.png")
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machine2_normal = love.graphics.newImage("gfx/machine2_normal.png")
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machine2_glow = love.graphics.newImage("gfx/machine2_glow.png")
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blopp = love.graphics.newImage("gfx/blopp.png")
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tile = love.graphics.newImage("gfx/tile.png")
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tile_normal = love.graphics.newImage("gfx/tile_normal.png")
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tile_glow = love.graphics.newImage("gfx/tile_glow.png")
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refraction_normal = love.graphics.newImage("gfx/refraction_normal.png")
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water = love.graphics.newImage("gfx/water.png")
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led = love.graphics.newImage("gfx/led.png")
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led2 = love.graphics.newImage("gfx/led2.png")
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led3 = love.graphics.newImage("gfx/led3.png")
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led_normal = love.graphics.newImage("gfx/led_normal.png")
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led_glow = love.graphics.newImage("gfx/led_glow.png")
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led_glow2 = love.graphics.newImage("gfx/led_glow2.png")
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led_glow3 = love.graphics.newImage("gfx/led_glow3.png")
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ape = love.graphics.newImage("gfx/ape.png")
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ape_normal = love.graphics.newImage("gfx/ape_normal.png")
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ape_glow = love.graphics.newImage("gfx/ape_glow.png")
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imgLight = love.graphics.newImage("gfx/light.png")
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-- materials
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material = {}
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local files = love.filesystem.getDirectoryItems("gfx/sphere")
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for i, file in ipairs(files) do
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material[i] = love.graphics.newImage("gfx/sphere/" .. file)
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end
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-- light world
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lightRange = 400
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lightSmooth = 1.0
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2014-10-03 00:32:31 +00:00
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lightWorld = LightWorld({
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ambient = {15,15,15},
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refractionStrength = 16.0,
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reflectionVisibility = 0.75,
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drawBackground = drawBackground,
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drawForground = drawForground
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})
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2014-09-26 17:38:55 +00:00
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mouseLight = lightWorld:newLight(0, 0, 255, 191, 127, lightRange)
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2014-09-26 16:48:46 +00:00
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mouseLight:setGlowStrength(0.3)
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mouseLight:setSmooth(lightSmooth)
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2014-04-08 17:45:21 +00:00
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mouseLight.z = 63
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lightDirection = 0.0
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colorAberration = 0.0
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-- init physic world
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initScene()
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helpOn = false
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physicOn = false
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lightOn = true
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gravityOn = 1
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shadowBlur = 2.0
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bloomOn = 0.25
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textureOn = true
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normalOn = false
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glowBlur = 1.0
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effectOn = 0.0
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offsetX = 0.0
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offsetY = 0.0
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offsetOldX = 0.0
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offsetOldY = 0.0
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offsetChanged = false
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tileX = 0
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tileY = 0
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end
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function love.update(dt)
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love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
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2014-09-26 16:48:46 +00:00
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mouseLight:setPosition(love.mouse.getX(), love.mouse.getY(), 16.0 + (math.sin(lightDirection) + 1.0) * 64.0)
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2014-04-08 17:45:21 +00:00
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mx = love.mouse.getX()
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my = love.mouse.getY()
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lightDirection = lightDirection + dt
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colorAberration = math.max(0.0, colorAberration - dt * 10.0)
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if love.keyboard.isDown("w") then
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for i = 1, phyCnt do
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if phyBody[i] then
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phyBody[i]:applyForce(0, -2000)
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end
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end
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elseif love.keyboard.isDown("s") then
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for i = 1, phyCnt do
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if phyBody[i] then
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phyBody[i]:applyForce(0, 2000)
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end
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end
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end
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if love.keyboard.isDown("a") then
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for i = 1, phyCnt do
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if phyBody[i] then
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phyBody[i]:applyForce(-2000, 0)
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end
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end
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elseif love.keyboard.isDown("d") then
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for i = 1, phyCnt do
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if phyBody[i] then
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phyBody[i]:applyForce(2000, 0)
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end
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end
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end
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if love.keyboard.isDown("up") then
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offsetY = offsetY + dt * 200
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elseif love.keyboard.isDown("down") then
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offsetY = offsetY - dt * 200
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end
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if love.keyboard.isDown("left") then
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offsetX = offsetX + dt * 200
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elseif love.keyboard.isDown("right") then
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offsetX = offsetX - dt * 200
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end
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if offsetX ~= offsetOldX or offsetY ~= offsetOldY then
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offsetChanged = true
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2014-09-26 17:38:55 +00:00
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for i = 2, lightWorld:getLightCount() do
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2014-09-27 17:46:46 +00:00
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local light = lightWorld:getLight(i)
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light:setPosition(light:getX() + (offsetX - offsetOldX), light:getY() + (offsetY - offsetOldY))
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2014-04-08 17:45:21 +00:00
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end
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else
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offsetChanged = false
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end
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2014-09-27 17:46:46 +00:00
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for i = 1, lightWorld:getLightCount() do
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lightWorld:getLight(i):setDirection(lightDirection)
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end
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2014-04-08 17:45:21 +00:00
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tileX = tileX + dt * 32.0
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tileY = tileY + dt * 8.0
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2014-09-27 17:46:46 +00:00
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for i = 1, phyCnt do
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2014-04-08 17:45:21 +00:00
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if phyBody[i] and (phyBody[i]:isAwake() or offsetChanged) then
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if offsetChanged then
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phyBody[i]:setX(phyBody[i]:getX() + (offsetX - offsetOldX))
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phyBody[i]:setY(phyBody[i]:getY() + (offsetY - offsetOldY))
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end
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2014-09-26 16:48:46 +00:00
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if phyLight[i]:getType() == "polygon" then
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phyLight[i]:setPoints(phyBody[i]:getWorldPoints(phyShape[i]:getPoints()))
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elseif phyLight[i]:getType() == "circle" then
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phyLight[i]:setPosition(phyBody[i]:getX(), phyBody[i]:getY())
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elseif phyLight[i]:getType() == "image" then
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phyLight[i]:setPosition(phyBody[i]:getX(), phyBody[i]:getY())
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elseif phyLight[i]:getType() == "refraction" then
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--phyLight[i]:setPosition(phyBody[i]:getX(), phyBody[i]:getY())
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2014-04-08 17:45:21 +00:00
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end
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end
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2014-09-26 16:48:46 +00:00
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if phyLight[i]:getType() == "refraction" then
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2014-04-08 17:45:21 +00:00
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--if math.mod(i, 2) == 0 then
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2014-09-26 16:48:46 +00:00
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phyLight[i]:setNormalTileOffset(tileX, tileY)
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2014-04-08 17:45:21 +00:00
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--end
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if offsetChanged then
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2014-09-27 17:46:46 +00:00
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phyLight[i]:setPosition(phyLight[i]:getX() + (offsetX - offsetOldX), phyLight[i]:getY() + (offsetY - offsetOldY))
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2014-04-08 17:45:21 +00:00
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end
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end
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end
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if physicOn then
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physicWorld:update(dt)
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end
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offsetOldX = offsetX
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offsetOldY = offsetY
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end
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function love.draw()
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-- set shader buffer
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if bloomOn then
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love.postshader.setBuffer("render")
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end
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2014-10-03 00:32:31 +00:00
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lightWorld:draw()
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2014-04-08 17:45:21 +00:00
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love.graphics.draw(imgLight, mx - 5, (my - 5) - (16.0 + (math.sin(lightDirection) + 1.0) * 64.0))
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-- draw help
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if helpOn then
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love.graphics.setBlendMode("alpha")
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love.graphics.setColor(0, 0, 0, 191)
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love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), 44)
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love.graphics.rectangle("fill", 0, love.graphics.getHeight() - 68, 240, 68)
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love.graphics.rectangle("fill", love.graphics.getWidth() - 244, love.graphics.getHeight() - 84, 244, 84)
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F1: Help (on)", 4 + 152 * 0, 4)
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if physicOn then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F2: Physic (on)", 4 + 152 * 1, 4)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F2: Physic (off)", 4 + 152 * 1, 4)
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end
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if lightOn then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F3: Light (on)", 4 + 152 * 2, 4)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F3: Light (off)", 4 + 152 * 2, 4)
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end
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if gravityOn == 1.0 then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F4: Gravity (on)", 4 + 152 * 3, 4)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F4: Gravity (off)", 4 + 152 * 3, 4)
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end
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if shadowBlur >= 1.0 then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F5: Shadowblur (" .. shadowBlur .. ")", 4 + 152 * 4, 4)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F5: Shadowblur (off)", 4 + 152 * 4, 4)
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end
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if bloomOn > 0.0 then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F6: Bloom (" .. (bloomOn * 4) .. ")", 4 + 152 * 0, 4 + 20 * 1)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F6: Bloom (off)", 4 + 152 * 0, 4 + 20 * 1)
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end
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if textureOn then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F7: Texture (on)", 4 + 152 * 1, 4 + 20 * 1)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F7: Texture (off)", 4 + 152 * 1, 4 + 20 * 1)
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end
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if normalOn then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F8: Normal (on)", 4 + 152 * 2, 4 + 20 * 1)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F8: Normal (off)", 4 + 152 * 2, 4 + 20 * 1)
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end
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if glowBlur >= 1.0 then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F9: Glow Blur (" .. glowBlur .. ")", 4 + 152 * 3, 4 + 20 * 1)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F9: Glow Blur (off)", 4 + 152 * 3, 4 + 20 * 1)
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end
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if effectOn >= 1.0 then
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love.graphics.setColor(0, 255, 0)
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love.graphics.print("F10: Effects (" .. effectOn .. ")", 4 + 152 * 4, 4 + 20 * 1)
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else
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love.graphics.setColor(255, 0, 0)
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love.graphics.print("F10: Effects (off)", 4 + 152 * 4, 4 + 20 * 1)
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end
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love.graphics.setColor(255, 0, 255)
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love.graphics.print("F11: Clear obj.", 4 + 152 * 4, 4 + 20 * 2)
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love.graphics.print("F12: Clear lights", 4 + 152 * 4, 4 + 20 * 3)
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love.graphics.setColor(0, 127, 255)
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|
love.graphics.print("WASD Keys: Move objects", 4, love.graphics.getHeight() - 20 * 3)
|
|
|
|
love.graphics.print("Arrow Keys: Move map", 4, love.graphics.getHeight() - 20 * 2)
|
|
|
|
love.graphics.print("0-9 Keys: Add object", 4, love.graphics.getHeight() - 20 * 1)
|
|
|
|
love.graphics.setColor(255, 127, 0)
|
|
|
|
love.graphics.print("M.left: Add cube", love.graphics.getWidth() - 240, love.graphics.getHeight() - 20 * 4)
|
|
|
|
love.graphics.print("M.middle: Add light", love.graphics.getWidth() - 240, love.graphics.getHeight() - 20 * 3)
|
|
|
|
love.graphics.print("M.right: Add circle", love.graphics.getWidth() - 240, love.graphics.getHeight() - 20 * 2)
|
|
|
|
love.graphics.print("M.scroll: Change smooth", love.graphics.getWidth() - 240, love.graphics.getHeight() - 20 * 1)
|
|
|
|
love.graphics.setColor(255, 127, 0)
|
|
|
|
else
|
|
|
|
love.graphics.setColor(255, 255, 255, 191)
|
|
|
|
love.graphics.print("F1: Help", 4, 4)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- draw shader
|
|
|
|
if colorAberration > 0.0 then
|
|
|
|
-- vert / horz blur
|
|
|
|
love.postshader.addEffect("blur", 2.0, 2.0)
|
|
|
|
love.postshader.addEffect("chromatic", math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration, math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration)
|
|
|
|
end
|
|
|
|
|
|
|
|
if bloomOn > 0.0 then
|
|
|
|
-- blur, strength
|
|
|
|
love.postshader.addEffect("bloom", 2.0, bloomOn)
|
|
|
|
end
|
|
|
|
|
|
|
|
if effectOn == 1.0 then
|
|
|
|
love.postshader.addEffect("4colors", {15, 56, 15}, {48, 98, 48}, {139, 172, 15}, {155, 188, 15})
|
|
|
|
--love.postshader.addEffect("4colors", {108, 108, 78}, {142, 139, 87}, {195, 196, 165}, {227, 230, 201})
|
|
|
|
elseif effectOn == 2.0 then
|
|
|
|
love.postshader.addEffect("monochrom")
|
|
|
|
elseif effectOn == 3.0 then
|
|
|
|
love.postshader.addEffect("scanlines")
|
|
|
|
elseif effectOn == 4.0 then
|
|
|
|
love.postshader.addEffect("tiltshift", 4.0)
|
|
|
|
end
|
|
|
|
|
|
|
|
love.postshader.draw()
|
|
|
|
end
|
|
|
|
|
2014-10-03 00:32:31 +00:00
|
|
|
function drawBackground(l,t,w,h)
|
|
|
|
love.graphics.setBlendMode("alpha")
|
|
|
|
if normalOn then
|
|
|
|
love.graphics.setColor(127, 127, 255)
|
|
|
|
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
|
|
|
|
else
|
|
|
|
love.graphics.setColor(255, 255, 255)
|
|
|
|
if textureOn then
|
|
|
|
love.graphics.draw(imgFloor, quadScreen, offsetX % 32 - 32, offsetY % 24 - 24)
|
|
|
|
else
|
|
|
|
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
for i = 1, phyCnt do
|
|
|
|
if phyLight[i]:getType() == "refraction" then
|
|
|
|
if not normalOn then
|
|
|
|
love.graphics.setBlendMode("alpha")
|
|
|
|
love.graphics.setColor(255, 255, 255, 191)
|
|
|
|
love.graphics.draw(water, phyLight[i].x - phyLight[i].ox, phyLight[i].y - phyLight[i].oy)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function drawForground(l,t,w,h)
|
|
|
|
for i = 1, phyCnt do
|
|
|
|
math.randomseed(i)
|
|
|
|
love.graphics.setColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
|
|
|
|
if phyLight[i]:getType() == "polygon" then
|
|
|
|
love.graphics.polygon("fill", phyLight[i]:getPoints())
|
|
|
|
elseif phyLight[i]:getType() == "circle" then
|
|
|
|
love.graphics.circle("fill", phyLight[i]:getX(), phyLight[i]:getY(), phyLight[i]:getRadius())
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
love.graphics.setBlendMode("alpha")
|
|
|
|
for i = 1, phyCnt do
|
|
|
|
if phyLight[i]:getType() == "image" then
|
|
|
|
if normalOn and phyLight[i].normal then
|
|
|
|
love.graphics.setColor(255, 255, 255)
|
|
|
|
love.graphics.draw(phyLight[i].normal, phyLight[i].x - phyLight[i].nx, phyLight[i].y - phyLight[i].ny)
|
|
|
|
elseif not phyLight[i].material then
|
|
|
|
math.randomseed(i)
|
|
|
|
love.graphics.setColor(math.random(127, 255), math.random(127, 255), math.random(127, 255))
|
|
|
|
love.graphics.draw(phyLight[i].img, phyLight[i].x - phyLight[i].ix, phyLight[i].y - phyLight[i].iy)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if not normalOn then
|
|
|
|
lightWorld:drawMaterial(l,t,w,h)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2014-04-08 17:45:21 +00:00
|
|
|
function love.mousepressed(x, y, c)
|
|
|
|
if c == "m" then
|
|
|
|
-- add light
|
2014-09-26 17:38:55 +00:00
|
|
|
local r = lightWorld:getLightCount() % 3
|
2014-04-08 17:45:21 +00:00
|
|
|
local light
|
|
|
|
|
|
|
|
if r == 0 then
|
2014-09-26 17:38:55 +00:00
|
|
|
light = lightWorld:newLight(x, y, 31, 127, 63, lightRange)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif r == 1 then
|
2014-09-26 17:38:55 +00:00
|
|
|
light = lightWorld:newLight(x, y, 127, 63, 31, lightRange)
|
2014-04-08 17:45:21 +00:00
|
|
|
else
|
2014-09-26 17:38:55 +00:00
|
|
|
light = lightWorld:newLight(x, y, 31, 63, 127, lightRange)
|
2014-04-08 17:45:21 +00:00
|
|
|
end
|
2014-09-26 16:48:46 +00:00
|
|
|
light:setSmooth(lightSmooth)
|
|
|
|
light:setGlowStrength(0.3)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif c == "l" then
|
|
|
|
-- add rectangle
|
|
|
|
math.randomseed(love.timer.getTime())
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newPolygon()
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, x, y, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, math.random(32, 64), math.random(32, 64))
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif c == "r" then
|
|
|
|
-- add circle
|
|
|
|
math.randomseed(love.timer.getTime())
|
|
|
|
cRadius = math.random(8, 32)
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newCircle(x, y, cRadius)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, x, y, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newCircleShape(0, 0, cRadius)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif c == "wu" then
|
|
|
|
if lightSmooth < 4.0 then
|
|
|
|
lightSmooth = lightSmooth * 1.1
|
2014-09-26 16:48:46 +00:00
|
|
|
mouseLight:setSmooth(lightSmooth)
|
2014-04-08 17:45:21 +00:00
|
|
|
end
|
|
|
|
elseif c == "wd" then
|
|
|
|
if lightSmooth > 0.5 then
|
|
|
|
lightSmooth = lightSmooth / 1.1
|
2014-09-26 16:48:46 +00:00
|
|
|
mouseLight:setSmooth(lightSmooth)
|
2014-04-08 17:45:21 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function love.keypressed(k, u)
|
|
|
|
-- debug options
|
|
|
|
if k == "f1" then
|
|
|
|
helpOn = not helpOn
|
|
|
|
elseif k == "f2" then
|
|
|
|
physicOn = not physicOn
|
|
|
|
elseif k == "f3" then
|
|
|
|
lightOn = not lightOn
|
|
|
|
elseif k == "f4" then
|
|
|
|
gravityOn = 1 - gravityOn
|
|
|
|
physicWorld:setGravity(0, gravityOn * 9.81 * 64)
|
|
|
|
elseif k == "f5" then
|
|
|
|
shadowBlur = math.max(1, shadowBlur * 2.0)
|
|
|
|
if shadowBlur > 8.0 then
|
|
|
|
shadowBlur = 0.0
|
|
|
|
end
|
2014-09-26 17:38:55 +00:00
|
|
|
lightWorld:setBlur(shadowBlur)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "f6" or k == "b" then
|
|
|
|
bloomOn = math.max(0.25, bloomOn * 2.0)
|
|
|
|
if bloomOn > 1.0 then
|
|
|
|
bloomOn = 0.0
|
|
|
|
end
|
|
|
|
elseif k == "f7" then
|
|
|
|
textureOn = not textureOn
|
|
|
|
elseif k == "f8" then
|
|
|
|
normalOn = not normalOn
|
|
|
|
elseif k == "f9" then
|
|
|
|
glowBlur = glowBlur + 1.0
|
|
|
|
if glowBlur > 8.0 then
|
|
|
|
glowBlur = 0.0
|
|
|
|
end
|
2014-09-26 17:38:55 +00:00
|
|
|
lightWorld:setGlowStrength(glowBlur)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "f10" then
|
|
|
|
effectOn = effectOn + 1.0
|
|
|
|
if effectOn > 4.0 then
|
|
|
|
effectOn = 0.0
|
|
|
|
end
|
|
|
|
elseif k == "f11" then
|
|
|
|
physicWorld:destroy()
|
2014-09-26 17:38:55 +00:00
|
|
|
lightWorld:clearBodys()
|
2014-04-08 17:45:21 +00:00
|
|
|
initScene()
|
|
|
|
elseif k == "f12" then
|
2014-09-26 17:38:55 +00:00
|
|
|
lightWorld:clearLights()
|
|
|
|
mouseLight = lightWorld:newLight(0, 0, 255, 191, 127, lightRange)
|
2014-09-26 16:48:46 +00:00
|
|
|
mouseLight:setGlowStrength(0.3)
|
|
|
|
mouseLight:setSmooth(lightSmooth)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "1" then
|
|
|
|
-- add image
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(circle, mx, my)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(circle_normal)
|
|
|
|
phyLight[phyCnt]:setShadowType("circle", 16)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 32)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif k == "2" then
|
2014-09-26 17:38:55 +00:00
|
|
|
local r = lightWorld:getBodyCount() % 2
|
2014-04-08 17:45:21 +00:00
|
|
|
if r == 0 then
|
|
|
|
-- add image
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(cone, mx, my, 24, 12, 12, 16)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(cone_normal)
|
2014-10-06 13:31:14 +00:00
|
|
|
phyLight[phyCnt]:setShadowType("circle", 12)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 24, 32)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif r == 1 then
|
|
|
|
-- add image
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(chest, mx, my, 32, 24, 16, 0)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(chest_normal)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 24)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
end
|
|
|
|
elseif k == "3" then
|
|
|
|
-- add image
|
2014-09-26 17:38:55 +00:00
|
|
|
local r = lightWorld:getBodyCount() % #material
|
2014-04-08 17:45:21 +00:00
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(ape, mx, my, 160, 128, 80, 64)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(ape_normal)
|
2014-04-08 17:45:21 +00:00
|
|
|
if r == 3 then
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setGlowMap(ape_glow)
|
2014-04-08 17:45:21 +00:00
|
|
|
end
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setMaterial(material[r + 1])
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 24)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setShadowType("image", 0, -16, 0.0)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "4" then
|
|
|
|
-- add glow image
|
2014-09-26 17:38:55 +00:00
|
|
|
local r = lightWorld:getBodyCount() % 5
|
2014-04-08 17:45:21 +00:00
|
|
|
if r == 0 then
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(machine, mx, my, 32, 24, 16, 0)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(machine_normal)
|
|
|
|
phyLight[phyCnt]:setGlowMap(machine_glow)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 24)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif r == 1 then
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(machine2, mx, my, 24, 12, 12, -4)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(machine2_normal)
|
|
|
|
phyLight[phyCnt]:setGlowMap(machine2_glow)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 24, 32)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif r == 2 then
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(led, mx, my, 32, 6, 16, -8)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(led_normal)
|
|
|
|
phyLight[phyCnt]:setGlowMap(led_glow)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 6)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif r == 3 then
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(led2, mx, my, 32, 6, 16, -8)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(led_normal)
|
|
|
|
phyLight[phyCnt]:setGlowMap(led_glow2)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 6)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif r == 4 then
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(led3, mx, my, 32, 6, 16, -8)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(led_normal)
|
|
|
|
phyLight[phyCnt]:setGlowMap(led_glow3)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 32, 6)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
end
|
|
|
|
elseif k == "5" then
|
|
|
|
-- add image
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(cone_large, mx, my, 24, 128, 12, 64)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setNormalMap(cone_large_normal)
|
|
|
|
phyLight[phyCnt]:setShadowType("image", 0, -6, 0.0)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 24, 32)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif k == "6" then
|
|
|
|
-- add image
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(blopp, mx, my, 42, 16, 21, 0)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:generateNormalMapGradient("gradient", "gradient")
|
|
|
|
phyLight[phyCnt]:setAlpha(0.5)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 42, 29)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif k == "7" then
|
|
|
|
-- add image
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newImage(tile, mx, my)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setHeightMap(tile_normal, 2.0)
|
|
|
|
phyLight[phyCnt]:setGlowMap(tile_glow)
|
|
|
|
phyLight[phyCnt]:setShadow(false)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyLight[phyCnt].reflective = false
|
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, 64, 64)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif k == "8" then
|
|
|
|
-- add rectangle
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newPolygon()
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setAlpha(0.5)
|
|
|
|
phyLight[phyCnt]:setGlowStrength(1.0)
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
math.randomseed(love.timer.getTime())
|
|
|
|
phyShape[phyCnt] = love.physics.newRectangleShape(0, 0, math.random(32, 64), math.random(32, 64))
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
math.randomseed(phyCnt)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setGlowColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
|
2014-04-08 17:45:21 +00:00
|
|
|
math.randomseed(phyCnt)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "9" then
|
|
|
|
-- add circle
|
|
|
|
math.randomseed(love.timer.getTime())
|
|
|
|
cRadius = math.random(8, 32)
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newCircle(mx, my, cRadius)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setAlpha(0.5)
|
|
|
|
phyLight[phyCnt]:setGlowStrength(1.0)
|
2014-04-08 17:45:21 +00:00
|
|
|
math.randomseed(phyCnt)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setGlowColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
|
2014-04-08 17:45:21 +00:00
|
|
|
math.randomseed(phyCnt)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setColor(math.random(0, 255), math.random(0, 255), math.random(0, 255))
|
2014-04-08 17:45:21 +00:00
|
|
|
phyBody[phyCnt] = love.physics.newBody(physicWorld, mx, my, "dynamic")
|
|
|
|
phyShape[phyCnt] = love.physics.newCircleShape(0, 0, cRadius)
|
|
|
|
phyFixture[phyCnt] = love.physics.newFixture(phyBody[phyCnt], phyShape[phyCnt])
|
|
|
|
phyFixture[phyCnt]:setRestitution(0.5)
|
|
|
|
elseif k == "0" then
|
|
|
|
phyCnt = phyCnt + 1
|
2014-09-26 17:38:55 +00:00
|
|
|
phyLight[phyCnt] = lightWorld:newRefraction(refraction_normal, mx, my)
|
2014-09-26 16:48:46 +00:00
|
|
|
phyLight[phyCnt]:setReflection(true)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "l" then
|
|
|
|
-- add light
|
2014-09-26 17:38:55 +00:00
|
|
|
local r = lightWorld:getLightCount() % 3
|
2014-04-08 17:45:21 +00:00
|
|
|
local light
|
|
|
|
|
|
|
|
if r == 0 then
|
2014-09-26 17:38:55 +00:00
|
|
|
light = lightWorld:newLight(mx, my, 31, 127, 63, lightRange)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif r == 1 then
|
2014-09-26 17:38:55 +00:00
|
|
|
light = lightWorld:newLight(mx, my, 127, 63, 31, lightRange)
|
2014-04-08 17:45:21 +00:00
|
|
|
else
|
2014-09-26 17:38:55 +00:00
|
|
|
light = lightWorld:newLight(mx, my, 31, 63, 127, lightRange)
|
2014-04-08 17:45:21 +00:00
|
|
|
end
|
2014-09-27 17:46:46 +00:00
|
|
|
light:setSmooth(lightSmooth)
|
|
|
|
light:setGlowStrength(0.3)
|
2014-04-08 17:45:21 +00:00
|
|
|
math.randomseed(love.timer.getTime())
|
2014-09-27 17:46:46 +00:00
|
|
|
light:setAngle(math.random(1, 5) * 0.1 * math.pi)
|
2014-04-08 17:45:21 +00:00
|
|
|
elseif k == "c" then
|
|
|
|
if colorAberration == 0.0 then
|
|
|
|
colorAberration = 3.0
|
|
|
|
end
|
|
|
|
end
|
2014-09-26 16:48:46 +00:00
|
|
|
end
|