mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
45 lines
1.9 KiB
Lua
45 lines
1.9 KiB
Lua
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local stencils = {}
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function stencils.shadow(geometry, bodies)
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return function()
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for i = 1,#geometry do
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if geometry[i].alpha == 1.0 then
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love.graphics.polygon("fill", unpack(geometry[i]))
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end
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end
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for i = 1, #bodies do
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if not bodies[i].castsNoShadow then
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if bodies[i].shadowType == "circle" then
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love.graphics.circle("fill", bodies[i].x - bodies[i].ox, bodies[i].y - bodies[i].oy, bodies[i].radius)
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elseif bodies[i].shadowType == "rectangle" then
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love.graphics.rectangle("fill", bodies[i].x - bodies[i].ox, bodies[i].y - bodies[i].oy, bodies[i].width, bodies[i].height)
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elseif bodies[i].shadowType == "polygon" then
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love.graphics.polygon("fill", unpack(bodies[i].data))
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elseif bodies[i].shadowType == "image" then
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--love.graphics.rectangle("fill", bodies[i].x - bodies[i].ox, bodies[i].y - bodies[i].oy, bodies[i].width, bodies[i].height)
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end
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end
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end
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end
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end
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function stencils.poly(bodies)
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return function()
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for i = 1, #bodies do
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if bodies[i].shine and (bodies[i].glowStrength == 0.0 or (bodies[i].type == "image" and not bodies[i].normal)) then
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if bodies[i].shadowType == "circle" then
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love.graphics.circle("fill", bodies[i].x - bodies[i].ox, bodies[i].y - bodies[i].oy, bodies[i].radius)
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elseif bodies[i].shadowType == "rectangle" then
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love.graphics.rectangle("fill", bodies[i].x - bodies[i].ox, bodies[i].y - bodies[i].oy, bodies[i].width, bodies[i].height)
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elseif bodies[i].shadowType == "polygon" then
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love.graphics.polygon("fill", unpack(bodies[i].data))
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elseif bodies[i].shadowType == "image" then
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--love.graphics.rectangle("fill", bodies[i].x - bodies[i].ox, bodies[i].y - bodies[i].oy, bodies[i].width, bodies[i].height)
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end
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end
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end
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end
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end
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return stencils
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