light_world.lua/lib/postshader.lua

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--[[
The MIT License (MIT)
Copyright (c) 2014 Marcus Ihde
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or ""
local class = require(_PACKAGE..'/class')
local util = require(_PACKAGE..'/util')
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local post_shader = class()
post_shader.blurv = love.graphics.newShader(_PACKAGE.."/shaders/blurv.glsl")
post_shader.blurh = love.graphics.newShader(_PACKAGE.."/shaders/blurh.glsl")
post_shader.contrast = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/contrast.glsl")
post_shader.tilt_shift = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/tilt_shift.glsl")
local files = love.filesystem.getDirectoryItems(_PACKAGE.."/shaders/postshaders")
local shaders = {}
for i,v in ipairs(files) do
local name = _PACKAGE.."/shaders/postshaders".."/"..v
if love.filesystem.isFile(name) then
local str = love.filesystem.read(name)
local effect = love.graphics.newShader(name)
local defs = {}
for vtype, extern in str:gmatch("extern (%w+) (%w+)") do
defs[extern] = true
end
local shaderName = name:match(".-([^\\|/]-[^%.]+)$"):gsub("%.glsl", "")
shaders[shaderName] = {effect, defs}
end
end
function post_shader:init()
self:refreshScreenSize()
self.effects = {}
end
function post_shader:refreshScreenSize(w, h)
w, h = w or love.window.getWidth(), h or love.window.getHeight()
self.render_buffer = love.graphics.newCanvas(w, h)
self.back_buffer = love.graphics.newCanvas(w, h)
self.w = w
self.h = h
end
function post_shader:addEffect(shaderName, ...)
self.effects[shaderName] = {...}
end
function post_shader:removeEffect(shaderName)
self.effects[shaderName] = nil
end
function post_shader:toggleEffect(shaderName, ...)
if self.effects[shaderName] ~= nil then
self:removeEffect(shaderName)
else
self:addEffect(shaderName, ...)
end
end
function post_shader:drawWith(canvas)
for shader, args in pairs(self.effects) do
if shader == "bloom" then
self:drawBloom(canvas, args)
elseif shader == "blur" then
self:drawBlur(canvas, args)
elseif shader == "tilt_shift" then
self:drawTiltShift(canvas, args)
else
self:drawShader(shader, canvas, args)
end
end
util.drawCanvasToCanvas(canvas)
end
function post_shader:drawBloom(canvas, args)
post_shader.blurv:send("steps", args[1] or 2.0)
post_shader.blurh:send("steps", args[1] or 2.0)
util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.blurv})
util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.blurh})
util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.contrast})
util.drawCanvasToCanvas(canvas, canvas, {shader = post_shader.contrast})
util.drawCanvasToCanvas(self.back_buffer, canvas, {blendmode = "additive", color = {255, 255, 255, (args[2] or 0.25) * 255}})
end
function post_shader:drawBlur(canvas, args)
post_shader.blurv:send("steps", args[1] or 2.0)
post_shader.blurh:send("steps", args[2] or 2.0)
util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.blurv})
util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.blurh})
util.drawCanvasToCanvas(self.back_buffer, canvas)
end
function post_shader:drawTiltShift(canvas, args)
post_shader.blurv:send("steps", args[1] or 2.0)
post_shader.blurh:send("steps", args[2] or 2.0)
util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = post_shader.blurv})
util.drawCanvasToCanvas(self.back_buffer, self.back_buffer, {shader = post_shader.blurh})
post_shader.tilt_shift:send("imgBuffer", canvas)
util.drawCanvasToCanvas(self.back_buffer, canvas, {shader = post_shader.tilt_shift})
end
function post_shader:drawShader(shaderName, canvas, args)
local w, h = love.graphics.getWidth(), love.graphics.getHeight()
local current_arg = 1
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local effect = shaders[shaderName]
if effect == nil then
print("no shader called "..shaderName)
return
end
for def in pairs(effect[2]) do
if def == "time" then
effect[1]:send("time", love.timer.getTime())
elseif def == "palette" then
effect[1]:send("palette", unpack(process_palette({
args[current_arg],
args[current_arg + 1],
args[current_arg + 2],
args[current_arg + 3]
})))
current_arg = current_arg + 4
elseif def == "tint" then
effect[1]:send("tint", {process_tint(args[1], args[2], args[3])})
current_arg = current_arg + 3
elseif def == "imgBuffer" then
effect[1]:send("imgBuffer", canvas)
elseif def ~= "screen" and def ~= "textureSize" and def ~= "inputSize" and def ~= "outputSize" then
local value = args[current_arg]
if value ~= nil then
effect[1]:send(def, value)
end
current_arg = current_arg + 1
end
end
util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = effect[1]})
util.drawCanvasToCanvas(self.back_buffer, canvas)
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end
function process_tint(r, g, b)
return (r and r/255.0 or 1.0), (g and g/255.0 or 1.0), (b and b/255.0 or 1.0)
end
function process_palette(palette)
for i = 1, #palette do
palette[i] = {process_tint(unpack(palette[i]))}
end
return palette
end
return post_shader