light_world.lua/examples/normalMap.lua

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-- Example: Normal map Example
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local LightWorld = require "lib"
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local image, image_normal
local lightWorld, lightMouse
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local function load()
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-- load images
image = love.graphics.newImage("examples/gfx/rock.png")
image_normal = love.graphics.newImage("examples/gfx/rock_n.png")
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-- create light world
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lightWorld = LightWorld({ambient = {0.21,0.21,0.21}})
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-- create light
lightMouse = lightWorld:newLight(0, 0, 160, 160, 160, 300)
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lightMouse.normalInvert = true
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-- create shadow bodys
local w, h = love.graphics.getWidth(), love.graphics.getHeight()
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lightWorld:newImage(image, w/2, h/2):setNormalMap(image_normal)
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end
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local function update(dt)
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love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
lightWorld:update(dt)
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lightMouse:setPosition(love.mouse.getX(), love.mouse.getY())
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end
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local function draw()
love.graphics.clear(0.21,0.21,0.21)
lightWorld:draw(function(l, t, w, h, s)
love.graphics.setColor(1, 1, 1)
love.graphics.draw(image, w/2-(image:getWidth()/2), h/2-(image:getHeight()/2))
end)
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end
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return {
load = load,
update = update,
draw = draw,
}