light_world.lua/lib/shaders/refraction.lua

21 lines
776 B
Lua
Raw Normal View History

2016-04-30 13:37:28 +00:00
return [[//
2014-03-16 21:01:14 +00:00
extern Image backBuffer;
extern float refractionStrength = 1.0;
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
vec2 pSize = vec2(1.0 / love_ScreenSize.x, 1.0 / love_ScreenSize.y);
2014-03-16 21:01:14 +00:00
vec4 normal = Texel(texture, texture_coords);
2014-03-28 02:32:32 +00:00
if(normal.b > 0.0) {
2014-03-23 18:10:58 +00:00
vec4 normalOffset = Texel(texture, vec2(texture_coords.x + (normal.x - 0.5) * pSize.x * refractionStrength, texture_coords.y + (normal.y - 0.5) * pSize.y * refractionStrength));
2014-03-28 02:32:32 +00:00
if(normalOffset.b > 0.0) {
2014-03-23 18:10:58 +00:00
return Texel(backBuffer, vec2(texture_coords.x + (normal.x - 0.5) * pSize.x * refractionStrength, texture_coords.y + (normal.y - 0.5) * pSize.y * refractionStrength));
} else {
return Texel(backBuffer, texture_coords);
}
2014-03-16 21:01:14 +00:00
} else {
return vec4(0.0);
}
}
2016-04-30 13:37:28 +00:00
]]