light_world.lua/examples/short.lua

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-- Example: Short Example
require "lib/postshader"
require "lib/light_world"
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function love.load()
-- load images
image = love.graphics.newImage("gfx/machine2.png")
image_normal = love.graphics.newImage("gfx/cone_normal.png")
normal = love.graphics.newImage("gfx/refraction_normal.png")
glow = love.graphics.newImage("gfx/machine2_glow.png")
-- create light world
lightWorld = love.light.newWorld()
lightWorld.setAmbientColor(15, 15, 31)
lightWorld.setRefractionStrength(32.0)
-- create light
lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
--lightMouse:setSmooth(0.01)
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-- create shadow bodys
circleTest = lightWorld.newCircle(256, 256, 16)
rectangleTest = lightWorld.newRectangle(512, 512, 64, 64)
imageTest = lightWorld.newImage(image, 64, 64, 24, 6)
imageTest:setNormalMap(image_normal)
imageTest:setGlowMap(glow)
imageTest:setOffset(12, -10)
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-- create body object
objectTest = lightWorld.newBody("refraction", normal, 64, 64, 128, 128)
--objectTest:setShine(false)
--objectTest:setShadowType("rectangle")
--objectTest:setShadowDimension(64, 64)
objectTest:setReflection(true)
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-- set background
quadScreen = love.graphics.newQuad(0, 0, love.window.getWidth(), love.window.getHeight(), 32, 24)
imgFloor = love.graphics.newImage("gfx/floor.png")
imgFloor:setWrap("repeat", "repeat")
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
lightMouse:setPosition(love.mouse.getX(), love.mouse.getY())
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end
function love.draw()
-- update lightmap (doesn't need deltatime)
lightWorld.update()
love.postshader.setBuffer("render")
-- draw background
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
--love.graphics.draw(imgFloor, quadScreen, 0, 0)
-- draw lightmap shadows
lightWorld.drawShadow()
-- draw scene objects
love.graphics.setColor(63, 255, 127)
love.graphics.circle("fill", circleTest:getX(), circleTest:getY(), circleTest:getRadius())
love.graphics.polygon("fill", rectangleTest:getPoints())
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love.graphics.setColor(255, 255, 255)
love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
--love.graphics.rectangle("fill", 128 - 32, 128 - 32, 64, 64)
-- draw lightmap shine
lightWorld.drawShine()
-- draw pixel shadow
lightWorld.drawPixelShadow()
-- draw glow
lightWorld.drawGlow()
-- draw refraction
lightWorld.drawRefraction()
-- draw reflection
lightWorld.drawReflection()
love.postshader.draw()
end