2014-12-21 15:40:26 +00:00
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local vector = {}
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vector.__index = vector
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local function new(x, y)
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if type(x) == "table" then
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return setmetatable({
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x = x[1],
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y = y[1]
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}, vector)
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else
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return setmetatable({
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x = x or 0,
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y = y or 0
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}, vector)
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end
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end
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function vector.__add(a, b)
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return new(a.x + b.x, a.y + b.y)
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end
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function vector.__sub(a, b)
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return new(a.x - b.x, a.y - b.y)
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end
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function vector.__mul(a, b)
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if type(b) == "number" then
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return new(a.x * b, a.y * b)
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else
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return a.x * b.x + a.y * b.y
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end
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end
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function vector.__div(a, b)
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return new(a.x / b, a.y / b)
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end
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function vector.__eq(a, b)
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return a.x == b.x and a.y == b.y
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end
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function vector:dist(b)
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return math.sqrt(math.pow(b.x - self.x, 2) + math.pow(b.y-self.y, 2))
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end
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2015-01-30 19:35:49 +00:00
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function vector:unpack()
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return self.x, self.y
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end
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2015-02-18 15:23:17 +00:00
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function vector:rotate(theta)
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return new((math.cos(theta) * self.x) - (math.sin(theta) * self.y),
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(math.sin(theta) * self.x) + (math.cos(theta) * self.y))
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end
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function vector:scale(sx, sy)
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return new(self.x * sx, self.y * sy)
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2015-01-30 19:35:49 +00:00
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end
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2014-12-21 15:40:26 +00:00
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return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
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