2014-10-22 02:48:19 +00:00
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local util = {}
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function util.drawCanvasToCanvas(canvas, other_canvas, options)
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options = options or {}
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local last_buffer = love.graphics.getCanvas()
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love.graphics.push()
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love.graphics.origin()
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love.graphics.setCanvas(other_canvas)
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if options["blendmode"] then
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love.graphics.setBlendMode(options["blendmode"])
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end
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if options["shader"] then
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love.graphics.setShader(options["shader"])
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end
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2014-10-22 12:37:19 +00:00
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if options["color"] then
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love.graphics.setColor(unpack(options["color"]))
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end
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2014-10-22 02:48:19 +00:00
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love.graphics.setColor(255,255,255)
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love.graphics.draw(canvas,0,0)
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love.graphics.setCanvas(last_buffer)
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if options["blendmode"] then
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love.graphics.setBlendMode("alpha")
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end
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if options["shader"] then
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love.graphics.setShader()
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end
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love.graphics.pop()
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end
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function util.drawto(canvas, x, y, scale, cb)
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local last_buffer = love.graphics.getCanvas()
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love.graphics.push()
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love.graphics.origin()
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love.graphics.setCanvas(canvas)
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love.graphics.translate(x, y)
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love.graphics.scale(scale)
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cb()
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love.graphics.setCanvas(last_buffer)
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love.graphics.pop()
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end
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return util
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