2014-12-06 04:35:32 +00:00
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-- Example: STI Example
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local LightWorld = require "lib"
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local sti = require 'examples.vendor.sti'
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2014-12-11 02:42:04 +00:00
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local ProFi = require 'examples.vendor.ProFi'
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2014-12-06 04:35:32 +00:00
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function love.load()
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2014-12-11 02:42:04 +00:00
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ProFi:start()
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2014-12-06 04:35:32 +00:00
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x = 0
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y = 0
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z = 1
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scale = 1
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-- create light world
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lightWorld = LightWorld({
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ambient = {55,55,55},
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2014-12-22 15:25:39 +00:00
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shadowBlur = 0.0
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2014-12-06 04:35:32 +00:00
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})
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map = sti.new("examples/gfx/map")
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image_normal = love.graphics.newImage("examples/gfx/border_NRM.png")
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-- create light
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lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
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lightMouse:setGlowStrength(0.3)
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-- walls
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lightWorld:newRectangle(400, 32, 800, 64):setNormalMap(image_normal, 800, 64)
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lightWorld:newRectangle(32, 272, 64, 416):setNormalMap(image_normal, 64, 416)
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lightWorld:newRectangle(400, 464, 800, 32):setNormalMap(image_normal, 800, 32)
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lightWorld:newRectangle(784, 272, 32, 416):setNormalMap(image_normal, 32, 416)
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--blocks
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lightWorld:newRectangle(224, 256, 128, 124):setNormalMap(image_normal, 128, 124)
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lightWorld:newRectangle(592, 224, 224, 64):setNormalMap(image_normal, 224, 64)
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end
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function love.update(dt)
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love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
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if love.keyboard.isDown("down") then
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y = y - dt * 200
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elseif love.keyboard.isDown("up") then
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y = y + dt * 200
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end
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if love.keyboard.isDown("right") then
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x = x - dt * 200
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elseif love.keyboard.isDown("left") then
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x = x + dt * 200
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end
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if love.keyboard.isDown("-") then
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scale = scale - 0.01
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elseif love.keyboard.isDown("=") then
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scale = scale + 0.01
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end
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map:update(dt)
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2014-12-21 18:14:46 +00:00
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lightWorld:update(dt)
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2014-12-06 04:35:32 +00:00
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lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z)
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end
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function love.mousepressed(x, y, c)
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if c == "wu" then
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z = z + 1
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elseif c == "wd" then
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z = z - 1
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end
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end
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function love.draw()
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lightWorld:setTranslation(x, y, scale)
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love.graphics.push()
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love.graphics.translate(x, y)
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love.graphics.scale(scale)
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lightWorld:draw(function()
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love.graphics.setColor(255, 255, 255)
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love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
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map:draw()
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end)
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love.graphics.pop()
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end
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