mirror of
https://github.com/tanema/light_world.lua.git
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14 lines
325 B
GLSL
14 lines
325 B
GLSL
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extern vec2 textureSize;
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const float pixel_w = 2.0;
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const float pixel_h = 2.0;
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vec4 effect(vec4 vcolor, Image texture, vec2 uv, vec2 pixel_coords)
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{
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float dx = pixel_w*(1.0/textureSize.x);
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float dy = pixel_h*(1.0/textureSize.y);
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vec2 coord = vec2(dx*floor(uv.x/dx), dy*floor(uv.y/dy));
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return Texel(texture, coord);
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}
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