From a2f741ede4c1388522a0744797a0a83cb5a4a839 Mon Sep 17 00:00:00 2001 From: Tim Anema Date: Tue, 9 Nov 2021 20:29:14 -0500 Subject: [PATCH] more lights --- examples/simple.lua | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/examples/simple.lua b/examples/simple.lua index 4c3d0e8..8675a00 100644 --- a/examples/simple.lua +++ b/examples/simple.lua @@ -1,6 +1,8 @@ local LightWorld = require "lib" local lightWorld, lightMouse local image, image_normal, glow, circleTest, rectangleTest, imageTest, objectTest +local scanLight, floatLight +local lightDirection = 0.0 local box_locations = { {200, 200}, @@ -16,8 +18,16 @@ local function load() -- create light world lightWorld = LightWorld({ambient = {0.21,0.21,0.21}}) -- create light - lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300) + lightMouse = lightWorld:newLight(0, 0, 1, 0.49, 1, 300) lightMouse:setGlowStrength(0.3) + + scanLight = lightWorld:newLight(400, 550, 1, 1, 0.24, 400) + scanLight:setAngle(0.7) + scanLight:setDirection(3.4) + + floatLight = lightWorld:newLight(100, 100, 0.49, 1, 1, 200) + floatLight:setGlowStrength(0.3) + -- create shadow bodys for i, v in ipairs(box_locations) do imageTest = lightWorld:newImage(image, v[1], v[2]) @@ -27,6 +37,10 @@ local function load() end local function update(dt, x, y, scale) + floatLight:setPosition(math.sin(-1*lightDirection)*200+400, 100) + scanLight:setDirection(math.sin(lightDirection)+4.8) + lightDirection = lightDirection + dt + love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") x, y, scale = x or 0, y or 0, scale or 1 lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale)