Commit Graph

2 Commits

Author SHA1 Message Date
Tim Anema
7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
22c45f7bac trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00