Commit Graph

8 Commits

Author SHA1 Message Date
Tim Anema
691da848de added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them. 2015-01-03 22:18:48 -05:00
Tim Anema
3cafa72684 just a bit of a refactor that should be a bit of an optimizations because I wont be sending a buffer several time for no reason 2014-12-20 00:21:00 -05:00
Tim Anema
7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32 added back in some options in the short example to give a better refraction example 2014-12-11 21:58:18 -05:00
Tim Anema
66dd1b65f8 added comments to the new shader and got rid of bad methods 2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present 2014-11-30 14:35:18 -05:00
Tim Anema
117d908ad7 one light now works I need to figure out a way of doing multiple lights 2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197 got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00