Tim Anema
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3d15d0832e
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singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader
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2014-10-02 20:32:31 -04:00 |
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Tim Anema
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6739da8423
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isolated the update calls again in hopes to fix scaling issues, still havnt got there yet, I am thinking there is some issue with the translation at scale
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2014-10-01 09:03:59 -04:00 |
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Tim Anema
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654deb165c
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small changes
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2014-09-30 21:42:10 -04:00 |
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Tim Anema
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8aacf0f69c
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making it work better with a camera, now working on scaling, finally after a week or working to get here
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2014-09-30 18:19:37 -04:00 |
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Tim Anema
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9579dc0b15
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refactor to update only the elements that are being drawn
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2014-09-27 17:18:54 -04:00 |
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Tim Anema
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fd58dd6a86
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changed the class handling
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2014-09-26 16:52:16 -04:00 |
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Tim Anema
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f2b9d62efe
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finished refactor so that there are no more globals to the light world
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2014-09-26 13:38:55 -04:00 |
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Tim Anema
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d58fd39f7f
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refactoring to be a bit more sane and so I can understand the codebase a bit better
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2014-09-26 12:48:46 -04:00 |
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Marcus Ihde
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88b5014326
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Add example browser.
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2014-04-08 19:45:21 +02:00 |
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