Commit Graph

6 Commits

Author SHA1 Message Date
Tim Anema
7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32 added back in some options in the short example to give a better refraction example 2014-12-11 21:58:18 -05:00
Tim Anema
66dd1b65f8 added comments to the new shader and got rid of bad methods 2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present 2014-11-30 14:35:18 -05:00
Tim Anema
117d908ad7 one light now works I need to figure out a way of doing multiple lights 2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197 got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00