Tim Anema
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5208475e18
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just some light screen presence checking
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2014-12-14 12:47:20 -05:00 |
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Tim Anema
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eeb0cc7ca9
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dont need that variable anymore
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2014-12-14 01:22:19 -05:00 |
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Tim Anema
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08627c3c50
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slimming down and optimization of shadow shader
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2014-12-14 01:14:42 -05:00 |
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Tim Anema
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81bcb0e347
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really simplified directional lights
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2014-12-14 00:07:39 -05:00 |
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Tim Anema
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8ddb4138b1
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
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Tim Anema
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12b2bd8b32
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added back in some options in the short example to give a better refraction example
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2014-12-11 21:58:18 -05:00 |
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Tim Anema
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66dd1b65f8
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added comments to the new shader and got rid of bad methods
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2014-11-30 15:11:22 -05:00 |
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Tim Anema
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9e59f9ffee
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colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
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2014-11-30 14:35:18 -05:00 |
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Tim Anema
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117d908ad7
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one light now works I need to figure out a way of doing multiple lights
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2014-11-29 19:10:15 -05:00 |
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Tim Anema
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f56ef4a197
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got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
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2014-11-29 14:52:05 -05:00 |
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