Commit Graph

3 Commits

Author SHA1 Message Date
Tim Anema
7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
fe2a135663 almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
Tim Anema
0f882da300 finally coming up with a proper strategy to handle translation and zooming of canvases 2014-10-21 22:48:19 -04:00