jiangzhi.xie
9d48adb46b
Fix colors
2019-09-08 12:44:10 +08:00
Jakub Bucko
55a11df182
removed unnecessary debug variable
2019-06-20 19:34:25 +02:00
Jakub Bucko
cd5ac35662
Love 11.2
...
Now it runs with Love 11.2, but 'phosphor.glsl' should be revised.
2019-06-20 19:20:55 +02:00
flamendless
4e4d61f737
updated color range to be compatible for 11.1
2018-05-30 11:24:08 +08:00
SpaVec
378586c406
Added compatibility with android
...
Added util.loadShader - loads shaders and sets uniform variables
Fixed implicit type conversions in shaders
2017-07-17 23:01:13 +02:00
Tim Anema
127063a061
fixes for postshaders and most of the examples to use the new apis
2016-04-26 09:23:11 -04:00
leokaplan
85d4fbbba7
initial port
2016-02-03 15:45:22 +01:00
Tim Anema
1026092cbd
learned how to create class like things in lua finally so I took out other peoples code
2014-12-23 16:51:07 -05:00
Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
e9a98dbcee
made the postshader be more easily extendable
2014-10-23 21:35:35 -04:00
Tim Anema
fe2a135663
almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though
2014-10-22 08:37:19 -04:00
Tim Anema
0f882da300
finally coming up with a proper strategy to handle translation and zooming of canvases
2014-10-21 22:48:19 -04:00
Tim Anema
22c45f7bac
trying out some new postshaders from mari0, fixed a couple bugs
2014-10-08 08:55:05 -04:00
Tim Anema
cde3349852
fixed translation problem after postshader changes
2014-10-07 09:49:56 -04:00
Tim Anema
702de1389a
refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls
2014-10-06 17:27:41 -04:00
Tim Anema
5e0320c4bf
fixe a bug in new image bodies
2014-10-06 09:31:14 -04:00
Tim Anema
45be0c56fa
refactoring,
...
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
Tim Anema
d56b4ca660
fixed the scanlines shader
2014-09-26 13:42:00 -04:00
Tim Anema
f2b9d62efe
finished refactor so that there are no more globals to the light world
2014-09-26 13:38:55 -04:00
Marcus Ihde
88b5014326
Add example browser.
2014-04-08 19:45:21 +02:00