Commit Graph

26 Commits

Author SHA1 Message Date
Tim Anema
42c699590d took out annoyance in naming 2014-11-28 10:55:43 -05:00
Tim Anema
7db34a4a02 made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
Tim Anema
64d8613549 normal mesh shadows can be drawn even if the item isnt a image 2014-11-18 21:07:33 -05:00
Tim Anema
2d1d65df4f Merge pull request #11 from qrap/master
added move function to bodies
2014-10-28 20:50:24 -04:00
Tim Anema
b768c5479a fixed the light drawing with translation and scaling 2014-10-28 20:47:46 -04:00
Guard13007
91996c4fc5 added move function to bodies 2014-10-28 11:40:51 -07:00
Tim Anema
302bd42d5f minimized methods again 2014-10-26 15:35:53 -04:00
Tim Anema
5474b11c50 some proper refactoring so shine and shadows code are separate 2014-10-23 22:41:52 -04:00
Tim Anema
537ff2522c converted the complex example to use the proper way of transformation 2014-10-23 08:25:12 -04:00
Tim Anema
0f882da300 finally coming up with a proper strategy to handle translation and zooming of canvases 2014-10-21 22:48:19 -04:00
Tim Anema
22c45f7bac trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
Tim Anema
702de1389a refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls 2014-10-06 17:27:41 -04:00
Tim Anema
5e0320c4bf fixe a bug in new image bodies 2014-10-06 09:31:14 -04:00
Tim Anema
b1c366e236 refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
Tim Anema
ae7f8f7b80 refractor redundant code in body now 2014-10-03 10:18:06 -04:00
Tim Anema
c167edccc6 small refactors because I am stuck 2014-10-02 23:04:22 -04:00
Tim Anema
3d15d0832e singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader 2014-10-02 20:32:31 -04:00
Tim Anema
654deb165c small changes 2014-09-30 21:42:10 -04:00
Tim Anema
8aacf0f69c making it work better with a camera, now working on scaling, finally after a week or working to get here 2014-09-30 18:19:37 -04:00
Tim Anema
45be0c56fa refactoring,
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
Tim Anema
9579dc0b15 refactor to update only the elements that are being drawn 2014-09-27 17:18:54 -04:00
Tim Anema
735d565142 split up calculate shadows a bit so it is a bit more managable 2014-09-27 15:58:15 -04:00
Tim Anema
9dd4e53119 light world no longer has any more globals 2014-09-27 13:46:46 -04:00
Tim Anema
08e50a7b2a refactor body and light code to minimize size of monolithic method 2014-09-26 18:11:23 -04:00
Tim Anema
fd58dd6a86 changed the class handling 2014-09-26 16:52:16 -04:00
Tim Anema
d58fd39f7f refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00