Tim Anema
55f537a9b3
Adding optimizations done by other developers
2021-11-05 12:29:33 -04:00
jiangzhi.xie
9d48adb46b
Fix colors
2019-09-08 12:44:10 +08:00
Jakub Bucko
cd5ac35662
Love 11.2
...
Now it runs with Love 11.2, but 'phosphor.glsl' should be revised.
2019-06-20 19:20:55 +02:00
flamendless
1c69786386
fixed canvas needing stencil = true
2018-05-30 11:45:58 +08:00
SpaVec
378586c406
Added compatibility with android
...
Added util.loadShader - loads shaders and sets uniform variables
Fixed implicit type conversions in shaders
2017-07-17 23:01:13 +02:00
Leonardo Kaplan
f68746c108
two canvas
2016-04-24 15:38:59 +02:00
leokaplan
eeb9d91747
minor fixes over stencil
2016-02-04 17:33:22 +01:00
leokaplan
85d4fbbba7
initial port
2016-02-03 15:45:22 +01:00
Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
fe2a135663
almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though
2014-10-22 08:37:19 -04:00
Tim Anema
0f882da300
finally coming up with a proper strategy to handle translation and zooming of canvases
2014-10-21 22:48:19 -04:00