extern float exposure=0.7; extern float brightness = 1.0; extern vec3 lumacomponents = vec3(1.0, 1.0, 1.0); const vec3 lumcoeff = vec3(0.212671, 0.715160, 0.072169); vec4 effect(vec4 vcolor, Image texture, vec2 texcoord, vec2 pixel_coords) { vec4 input0 = Texel(texture, texcoord); input0 *= (exp2(input0)*vec4(exposure)); vec4 lumacomponents = vec4(lumcoeff * lumacomponents, 0.0 ); float luminance = dot(input0,lumacomponents); vec4 luma = vec4(luminance); return vec4(luma.rgb * brightness, 1.0); }