local stencils = {} function stencils.shadow(geometry, bodies) return function() --cast shadows for i = 1,#geometry do if geometry[i].alpha == 1.0 then love.graphics.polygon("fill", unpack(geometry[i])) end end -- underneath shadows for i = 1, #bodies do if not bodies[i].castsNoShadow then bodies[i]:stencil() end end end end function stencils.shine(bodies) return function() for i = 1, #bodies do if bodies[i].shine and (bodies[i].glowStrength == 0.0 or (bodies[i].type == "image" and not bodies[i].normal)) then bodies[i]:stencil() end end end end return stencils