LOVE_POSTSHADER_BUFFER_RENDER = love.graphics.newCanvas() LOVE_POSTSHADER_BUFFER_BACK = love.graphics.newCanvas() LOVE_POSTSHADER_LAST_BUFFER = nil LOVE_POSTSHADER_BLURV = love.graphics.newShader("shader/blurv.glsl") LOVE_POSTSHADER_BLURH = love.graphics.newShader("shader/blurh.glsl") LOVE_POSTSHADER_CONTRAST = love.graphics.newShader("shader/contrast.glsl") LOVE_POSTSHADER_CHROMATIC_ABERRATION = love.graphics.newShader("shader/chromatic_aberration.glsl") LOVE_POSTSHADER_BLURV:send("screen", {love.window.getWidth(), love.window.getHeight()}) LOVE_POSTSHADER_BLURH:send("screen", {love.window.getWidth(), love.window.getHeight()}) love.postshader = {} love.postshader.setBuffer = function(path) if path == "back" then love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK) else love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_RENDER) end LOVE_POSTSHADER_LAST_BUFFER = love.graphics.getCanvas() end love.postshader.addEffect = function(shader, ...) args = {...} LOVE_POSTSHADER_LAST_BUFFER = love.graphics.getCanvas() if shader == "bloom" then -- Bloom Shader love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setBlendMode("alpha") love.graphics.setShader(LOVE_POSTSHADER_BLURV) love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER) love.graphics.setShader(LOVE_POSTSHADER_BLURH) love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setShader(LOVE_POSTSHADER_CONTRAST) love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER) love.graphics.setBlendMode("additive") love.graphics.setColor(255, 255, 255, 63) love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setBlendMode("alpha") elseif shader == "blur" then -- Blur Shader LOVE_POSTSHADER_BLURV:send("steps", args[1] or 2.0) LOVE_POSTSHADER_BLURH:send("steps", args[2] or 2.0) love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setBlendMode("alpha") love.graphics.setShader(LOVE_POSTSHADER_BLURV) love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER) love.graphics.setShader(LOVE_POSTSHADER_BLURH) love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK) elseif shader == "chromatic" then -- Blur Shader LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("redStrength", {args[1] or 0.0, args[2] or 0.0}) LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("greenStrength", {args[3] or 0.0, args[4] or 0.0}) LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("blueStrength", {args[5] or 0.0, args[6] or 0.0}) love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK) love.graphics.setBlendMode("alpha") love.graphics.setShader(LOVE_POSTSHADER_CHROMATIC_ABERRATION) love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER) love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK) end end love.postshader.draw = function() if LOVE_POSTSHADER_LAST_BUFFER then love.graphics.setCanvas() love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(LOVE_POSTSHADER_LAST_BUFFER) end end