--[[ The MIT License (MIT) Copyright (c) 2014 Marcus Ihde Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local class = require(_PACKAGE..'/class') local post_shader = class() post_shader.blurv = love.graphics.newShader(_PACKAGE.."/shaders/blurv.glsl") post_shader.blurh = love.graphics.newShader(_PACKAGE.."/shaders/blurh.glsl") post_shader.contrast = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/contrast.glsl") post_shader.chromatic_aberration = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/chromatic_aberration.glsl") post_shader.four_color = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/four_colors.glsl") post_shader.monochrome = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/monochrome.glsl") post_shader.scanlines = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/scanlines.glsl") post_shader.tilt_shift = love.graphics.newShader(_PACKAGE.."/shaders/postshaders/tilt_shift.glsl") function post_shader:init() self:refreshScreenSize() self.effects = {} end function post_shader:refreshScreenSize(w, h) w, h = w or love.window.getWidth(), h or love.window.getHeight() self.render_buffer = love.graphics.newCanvas(w, h) self.back_buffer = love.graphics.newCanvas(w, h) post_shader.blurv:send("screen", {w, h}) post_shader.blurh:send("screen", {w, h}) post_shader.scanlines:send("screen", {w, h}) self.w = w self.h = h end function post_shader:addEffect(shaderName, ...) self.effects[shaderName] = {...} end function post_shader:removeEffect(shaderName) self.effects[shaderName] = nil end function post_shader:toggleEffect(shaderName, ...) if self.effects[shaderName] ~= nil then self:removeEffect(shaderName) else self:addEffect(shaderName, ...) end end function post_shader:drawWith(canvas, l, t) for shader, args in pairs(self.effects) do if shader == "bloom" then self:drawBloom(canvas, args) elseif shader == "blur" then self:drawBlur(canvas, args) elseif shader == "chromatic" then self:drawChromatic(canvas, args) elseif shader == "4colors" then self:draw4Color(canvas, args) elseif shader == "monochrome" then self:drawMonochome(canvas, args) elseif shader == "scanlines" then self:drawScanlines(canvas, args) elseif shader == "tiltshift" then self:drawTiltshift(canvas, args) elseif shader == "test" then self:drawTest(canvas, args) end end love.graphics.setBackgroundColor(0, 0, 0) love.graphics.setBlendMode("alpha") love.graphics.setCanvas() love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(canvas, l or 0, t or 0) end function post_shader:drawBloom(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") post_shader.blurv:send("steps", args[1] or 2.0) post_shader.blurh:send("steps", args[1] or 2.0) love.graphics.setShader(post_shader.blurv) love.graphics.draw(canvas) love.graphics.setShader(post_shader.blurh) love.graphics.draw(self.back_buffer) love.graphics.setShader(post_shader.contrast) love.graphics.draw(self.back_buffer) love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(canvas) love.graphics.setBlendMode("additive") love.graphics.setColor(255, 255, 255, (args[2] or 0.25) * 255) love.graphics.draw(self.back_buffer) love.graphics.setBlendMode("alpha") end function post_shader:drawBlur(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") post_shader.blurv:send("steps", args[1] or 2.0) post_shader.blurh:send("steps", args[2] or 2.0) love.graphics.setShader(post_shader.blurv) love.graphics.draw(canvas) love.graphics.setShader(post_shader.blurh) love.graphics.draw(self.back_buffer) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end function post_shader:drawChromatic(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") post_shader.chromatic_aberration:send("redStrength", {args[1] or 0.0, args[2] or 0.0}) post_shader.chromatic_aberration:send("greenStrength", {args[3] or 0.0, args[4] or 0.0}) post_shader.chromatic_aberration:send("blueStrength", {args[5] or 0.0, args[6] or 0.0}) love.graphics.setCanvas(self.back_buffer) love.graphics.setShader(post_shader.chromatic_aberration) love.graphics.draw(canvas) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end function post_shader:draw4Color(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") local palette = {{unpack(args[1])}, {unpack(args[2])}, {unpack(args[3])}, {unpack(args[4])}} for i = 1, 4 do for k = 1, 3 do palette[i][k] = args[i][k] / 255.0 end end self.four_color:send("palette", palette[1], palette[2], palette[3], palette[4]) love.graphics.setShader(self.four_color) love.graphics.draw(canvas) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end function post_shader:drawMonochome(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") local tint = {args[1], args[2], args[3]} for i = 1, 3 do if tint[i] then tint[i] = tint[i] / 255.0 end end post_shader.monochrome:send("tint", {tint[1] or 1.0, tint[2] or 1.0, tint[3] or 1.0}) post_shader.monochrome:send("fudge", args[4] or 0.1) post_shader.monochrome:send("time", args[5] or love.timer.getTime()) love.graphics.setShader(post_shader.monochrome) love.graphics.draw(canvas) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end function post_shader:drawScanlines(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") post_shader.scanlines:send("strength", args[1] or 2.0) post_shader.scanlines:send("time", args[2] or love.timer.getTime()) love.graphics.setShader(post_shader.scanlines) love.graphics.draw(canvas) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end function post_shader:drawTiltshift(canvas, args) love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") post_shader.tilt_shift:send("imgBuffer", canvas) love.graphics.setShader(post_shader.tilt_shift) love.graphics.draw(self.back_buffer) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end local files = love.filesystem.getDirectoryItems(_PACKAGE.."/shaders/postshaders/test") local testShaders = {} for i,v in ipairs(files) do local name = _PACKAGE.."/shaders/postshaders/test".."/"..v if love.filesystem.isFile(name) then local str = love.filesystem.read(name) local effect = love.graphics.newShader(name) local defs = {} for vtype, extern in str:gmatch("extern (%w+) (%w+)") do defs[extern] = true end testShaders[#testShaders+1] = {effect, defs, name} end end function post_shader:drawTest(canvas, args) local w, h = love.graphics.getWidth(), love.graphics.getHeight() local scale = 1 local defaults = { textureSize = {w, h}, inputSize = {w, h}, outputSize = {w, h}, time = love.timer.getTime() } love.graphics.setCanvas(self.back_buffer) love.graphics.setBlendMode("alpha") local effect = testShaders[args[1]] for def in pairs(effect[2]) do if defaults[def] then effect[1]:send(def, defaults[def]) end end print(effect[3]) love.graphics.setShader(effect[1]) love.graphics.draw(canvas) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(canvas) love.graphics.setShader() love.graphics.setColor(255, 255, 255) love.graphics.draw(self.back_buffer) end return post_shader