-- Example: Normal map Example local LightWorld = require "lib" function love.load() x = 0 y = 0 scale = 1 -- load images image = love.graphics.newImage("examples/gfx/rock.png") image_normal = love.graphics.newImage("examples/gfx/rock_n.png") -- create light world lightWorld = LightWorld({ drawBackground = drawBackground, drawForeground = drawForeground, ambient = {55,55,55}, refractionStrength = 32.0, reflectionVisibility = 0.75, }) -- create light lightMouse = lightWorld:newLight(0, 0, 160, 160, 160, 300) lightMouse:setGlowStrength(0.3) --lightMouse.normalInvert = true -- create shadow bodys local w, h = love.graphics.getWidth(), love.graphics.getHeight() imageTest = lightWorld:newImage(image, w/2, h/2) imageTest:setNormalMap(image_normal) end function love.update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") if love.keyboard.isDown("up") then y = y - dt * 200 elseif love.keyboard.isDown("down") then y = y + dt * 200 end if love.keyboard.isDown("left") then x = x - dt * 200 elseif love.keyboard.isDown("right") then x = x + dt * 200 end if love.keyboard.isDown("-") then scale = scale - 0.01 elseif love.keyboard.isDown("=") then scale = scale + 0.01 end lightMouse:setPosition(love.mouse.getX()/scale, love.mouse.getY()/scale) end function love.draw() lightWorld:setTranslation(x,y,scale) love.graphics.push() love.graphics.translate(x, y) love.graphics.scale(scale) lightWorld:draw(function(l, t, w, h, s) love.graphics.setColor(255, 255, 255) love.graphics.rectangle("fill", -l/scale, -t/scale, w/scale, h/scale) love.graphics.setColor(255, 255, 255) local w, h = love.graphics.getWidth(), love.graphics.getHeight() love.graphics.draw(image, w/2-(image:getWidth()/2), h/2-(image:getHeight()/2)) end) love.graphics.pop() end