require "postshader" require "light" function love.load() -- load images image = love.graphics.newImage("gfx/machine2.png") image_normal = love.graphics.newImage("gfx/cone_normal.png") normal = love.graphics.newImage("gfx/refraction_normal.png") glow = love.graphics.newImage("gfx/machine2_glow.png") -- create light world lightWorld = love.light.newWorld() lightWorld.setAmbientColor(15, 15, 31) lightWorld.setRefractionStrength(32.0) -- create light lightMouse = lightWorld.newLight(0, 0, 255, 127, 63, 300) lightMouse.setGlowStrength(0.3) --lightMouse.setSmooth(0.01) -- create shadow bodys circleTest = lightWorld.newCircle(256, 256, 16) rectangleTest = lightWorld.newRectangle(512, 512, 64, 64) imageTest = lightWorld.newImage(image, 64, 64, 24, 6) imageTest.setNormalMap(image_normal) imageTest.setGlowMap(glow) imageTest.setOffset(12, -10) -- create body object objectTest = lightWorld.newBody("refraction", normal, 64, 64, 128, 128) --objectTest.setShine(false) --objectTest.setShadowType("rectangle") --objectTest.setShadowDimension(64, 64) objectTest.setReflection(true) -- set background quadScreen = love.graphics.newQuad(0, 0, love.window.getWidth(), love.window.getHeight(), 32, 24) imgFloor = love.graphics.newImage("gfx/floor.png") imgFloor:setWrap("repeat", "repeat") end function love.update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") lightMouse.setPosition(love.mouse.getX(), love.mouse.getY()) end function love.draw() -- update lightmap (doesn't need deltatime) lightWorld.update() love.postshader.setBuffer("render") -- draw background love.graphics.setColor(255, 255, 255) love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight()) --love.graphics.draw(imgFloor, quadScreen, 0, 0) -- draw lightmap shadows lightWorld.drawShadow() -- draw scene objects love.graphics.setColor(63, 255, 127) love.graphics.circle("fill", circleTest.getX(), circleTest.getY(), circleTest.getRadius()) love.graphics.polygon("fill", rectangleTest.getPoints()) love.graphics.setColor(255, 255, 255) love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5) --love.graphics.rectangle("fill", 128 - 32, 128 - 32, 64, 64) -- draw lightmap shine lightWorld.drawShine() -- draw pixel shadow lightWorld.drawPixelShadow() -- draw glow lightWorld.drawGlow() -- draw refraction lightWorld.drawRefraction() -- draw reflection lightWorld.drawReflection() love.postshader.draw() end