-- Example: Short Example local LightWorld = require "lib/light_world" function love.load() testShader = 0 x = 0 y = 0 scale = 1 -- load images image = love.graphics.newImage("gfx/machine2.png") image_normal = love.graphics.newImage("gfx/cone_normal.png") normal = love.graphics.newImage("gfx/refraction_normal.png") glow = love.graphics.newImage("gfx/machine2_glow.png") -- create light world lightWorld = LightWorld({ drawBackground = drawBackground, drawForground = drawForground, ambient = {15,15,15}, refractionStrength = 32.0, reflectionVisibility = 0.75, }) -- create light lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300) lightMouse:setGlowStrength(0.3) -- create shadow bodys circleTest = lightWorld:newCircle(256, 256, 16) rectangleTest = lightWorld:newRectangle(512, 512, 64, 64) imageTest = lightWorld:newImage(image, 64, 64, 24, 6) imageTest:setNormalMap(image_normal) imageTest:setGlowMap(glow) imageTest:setOffset(12, -10) -- create body object objectTest = lightWorld:newRefraction(normal, 64, 64, 128, 128) objectTest:setReflection(true) end function love.keypressed(k) if k == "1" then lightWorld.post_shader:toggleEffect("4colors", {15, 56, 15}, {48, 98, 48}, {139, 172, 15}, {155, 188, 15}) elseif k == "2" then lightWorld.post_shader:toggleEffect("monochrome") elseif k == "3" then lightWorld.post_shader:toggleEffect("scanlines") elseif k == "4" then lightWorld.post_shader:toggleEffect("tiltshift", 4.0) elseif k == "5" then lightWorld.post_shader:toggleEffect("bloom", 2.0, 0.25) elseif k == "6" then lightWorld.post_shader:toggleEffect("blur", 2.0, 2.0) --lightWorld.post_shader:addEffect("chromatic", math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration, math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration) elseif k == "7" then testShader = testShader + 1 lightWorld.post_shader:addEffect("test", testShader) end end function love.update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") if love.keyboard.isDown("up") then y = y - dt * 200 elseif love.keyboard.isDown("down") then y = y + dt * 200 end if love.keyboard.isDown("left") then x = x - dt * 200 elseif love.keyboard.isDown("right") then x = x + dt * 200 end if love.keyboard.isDown("-") then scale = scale - 0.01 elseif love.keyboard.isDown("=") then scale = scale + 0.01 end lightMouse:setPosition(love.mouse.getX(), love.mouse.getY()) end function love.draw() love.graphics.push() love.graphics.translate(x, y) love.graphics.scale(scale) lightWorld:draw(x,y,scale) love.graphics.pop() end function drawBackground(l,t,w,h) love.graphics.setColor(255, 255, 255) love.graphics.rectangle("fill", -l/scale, -t/scale, w/scale, h/scale) end function drawForground(l,t,w,h) love.graphics.setColor(63, 255, 127) love.graphics.circle("fill", circleTest:getX(), circleTest:getY(), circleTest:getRadius()) love.graphics.polygon("fill", rectangleTest:getPoints()) love.graphics.setColor(255, 255, 255) love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5) end