local util = {} function util.drawCanvasToCanvas(canvas, other_canvas, options) options = options or {} local last_buffer = love.graphics.getCanvas() love.graphics.push() love.graphics.origin() love.graphics.setCanvas(other_canvas) if options["blendmode"] then love.graphics.setBlendMode(options["blendmode"]) end if options["shader"] then love.graphics.setShader(options["shader"]) end if options["color"] then love.graphics.setColor(unpack(options["color"])) end love.graphics.setColor(255,255,255) love.graphics.draw(canvas,0,0) love.graphics.setCanvas(last_buffer) if options["blendmode"] then love.graphics.setBlendMode("alpha") end if options["shader"] then love.graphics.setShader() end love.graphics.pop() end function util.drawto(canvas, x, y, scale, cb) local last_buffer = love.graphics.getCanvas() love.graphics.push() love.graphics.origin() love.graphics.setCanvas(canvas) love.graphics.translate(x, y) love.graphics.scale(scale) cb() love.graphics.setCanvas(last_buffer) love.graphics.pop() end return util