-- Example: STI Example local LightWorld = require "lib" local sti = require 'examples.vendor.sti' local ProFi = require 'examples.vendor.ProFi' function love.load() ProFi:start() x = 0 y = 0 z = 1 scale = 1 -- create light world lightWorld = LightWorld({ ambient = {55,55,55}, shadowBlur = 0.0 }) map = sti.new("examples/gfx/map.lua") image_normal = love.graphics.newImage("examples/gfx/border_NRM.png") -- create light lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300) lightMouse:setGlowStrength(0.3) -- walls lightWorld:newRectangle(400, 32, 800, 64):setNormalMap(image_normal, 800, 64) lightWorld:newRectangle(32, 272, 64, 416):setNormalMap(image_normal, 64, 416) lightWorld:newRectangle(400, 464, 800, 32):setNormalMap(image_normal, 800, 32) lightWorld:newRectangle(784, 272, 32, 416):setNormalMap(image_normal, 32, 416) --blocks lightWorld:newRectangle(224, 256, 128, 124):setNormalMap(image_normal, 128, 124) lightWorld:newRectangle(592, 224, 224, 64):setNormalMap(image_normal, 224, 64) end function love.update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") if love.keyboard.isDown("down") then y = y - dt * 200 elseif love.keyboard.isDown("up") then y = y + dt * 200 end if love.keyboard.isDown("right") then x = x - dt * 200 elseif love.keyboard.isDown("left") then x = x + dt * 200 end if love.keyboard.isDown("-") then scale = scale - 0.01 elseif love.keyboard.isDown("=") then scale = scale + 0.01 end map:update(dt) lightWorld:update(dt) lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z) end function love.mousepressed(x, y, c) if c == "wu" then z = z + 1 elseif c == "wd" then z = z - 1 end end function love.draw() lightWorld:setTranslation(x, y, scale) love.graphics.push() love.graphics.translate(x, y) love.graphics.scale(scale) lightWorld:draw(function() love.graphics.setColor(255, 255, 255) love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale) map:draw() end) love.graphics.pop() end