-- Example: Animation Example local LightWorld = require "lib" function love.load() x, y, scale = 0, 0, 1 -- load images image = love.graphics.newImage("examples/gfx/scott_pilgrim.png") image_normal = love.graphics.newImage("examples/gfx/scott_pilgrim_NRM.png") -- create light world lightWorld = LightWorld({ ambient = {55,55,55}, refractionStrength = 32.0, reflectionVisibility = 0.75, }) -- create light lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300) lightMouse:setGlowStrength(0.3) -- create shadow bodys animation = lightWorld:newAnimationGrid(image, 100, 100) animation:setNormalMap(image_normal) grid = animation:newGrid(108, 140) animation:addAnimation('run right', grid('1-8', 1), 0.1) end function love.update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") if love.keyboard.isDown("down") then y = y - dt * 200 elseif love.keyboard.isDown("up") then y = y + dt * 200 end if love.keyboard.isDown("right") then x = x - dt * 200 elseif love.keyboard.isDown("left") then x = x + dt * 200 end if love.keyboard.isDown("-") then scale = scale - 0.01 elseif love.keyboard.isDown("=") then scale = scale + 0.01 end lightWorld:update(dt) --only needed for animation lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale) end function love.draw() lightWorld:setTranslation(x, y, scale) love.graphics.push() love.graphics.translate(x, y) love.graphics.scale(scale) lightWorld:draw(function() love.graphics.setColor(255, 255, 255) love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale) animation.animation:draw(image, 100, 100) end) love.graphics.pop() end