local LightWorld = require "lib" local x, y, z, scale = 20, -55, 1, 3.5 local function load() -- load images image = love.graphics.newImage("examples/img/animation/scott_pilgrim.png") image_normal = love.graphics.newImage("examples/img/animation/scott_pilgrim_NRM.png") -- create light world lightWorld = LightWorld({ambient = {0.49, 0.49, 0.49}}) -- create light lightMouse = lightWorld:newLight(0, 0, 1, 0.49, 0.24, 300) -- create shadow bodys animation = lightWorld:newAnimationGrid(image, 100, 100) animation:setNormalMap(image_normal) grid = animation:newGrid(108, 140) animation:addAnimation('run right', grid('1-8', 1), 0.1) animation:addAnimation('run left', grid('8-1', 2), 0.1) end local function update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") if love.keyboard.isDown("a") then animation:setAnimation('run left') elseif love.keyboard.isDown("d") then animation:setAnimation('run right') end lightWorld:update(dt) lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z) end local function draw() lightWorld:setTranslation(x, y, scale) love.graphics.push() love.graphics.translate(x, y) love.graphics.scale(scale) lightWorld:draw(function() love.graphics.setColor(255, 255, 255) love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale) animation:drawAnimation() end) love.graphics.pop() end return { load = load, update = update, draw = draw, mousepressed = mousepressed, }