-- Example: Normal map Example local LightWorld = require "lib" local image, image_normal local lightWorld, lightMouse local function load() -- load images image = love.graphics.newImage("examples/gfx/rock.png") image_normal = love.graphics.newImage("examples/gfx/rock_n.png") -- create light world lightWorld = LightWorld({ambient = {0.21,0.21,0.21}}) -- create light lightMouse = lightWorld:newLight(0, 0, 160, 160, 160, 300) lightMouse.normalInvert = true -- create shadow bodys local w, h = love.graphics.getWidth(), love.graphics.getHeight() lightWorld:newImage(image, w/2, h/2):setNormalMap(image_normal) end local function update(dt) love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")") lightWorld:update(dt) lightMouse:setPosition(love.mouse.getX(), love.mouse.getY()) end local function draw() love.graphics.clear(0.21,0.21,0.21) lightWorld:draw(function(l, t, w, h, s) love.graphics.setColor(1, 1, 1) love.graphics.draw(image, w/2-(image:getWidth()/2), h/2-(image:getHeight()/2)) end) end return { load = load, update = update, draw = draw, }