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black_and_white.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
chromatic_aberration.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
contrast.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
curvature.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
edges.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
four_colors.glsl
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trying out some new postshaders from mari0, fixed a couple bugs
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2014-10-08 08:55:05 -04:00 |
hdr_tv.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
monochrome.glsl
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trying out some new postshaders from mari0, fixed a couple bugs
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2014-10-08 08:55:05 -04:00 |
phosphor.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
phosphorish.glsl
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made the postshader be more easily extendable
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2014-10-23 21:35:35 -04:00 |
pip.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
pixellate.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
radialblur.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
scanlines.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |
tilt_shift.glsl
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made the postshader be more easily extendable
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2014-10-23 21:35:35 -04:00 |
waterpaint.glsl
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updating shaders so I dont have to pass in screen sizes
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2014-12-13 16:47:48 -05:00 |