mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
7fe549a01a
-cut out complicated light angle calulations and instead put in a arc stencil -stenciled the range of each light to optimize the shader drawing -refactors postshaders to user proper love variables -minimized amount of canvases -added better functionality to my canvas util -refactored blurring to be in one place
6 lines
174 B
GLSL
6 lines
174 B
GLSL
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
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vec3 col = Texel(texture, texture_coords).rgb * 2.0;
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col *= col;
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return vec4(col, 1.0);
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}
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