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A lighting model made for love 2d
examples | ||
gfx | ||
lib | ||
conf.lua | ||
LICENSE | ||
main.lua | ||
README.md |
light_world.lua
This is the light modeling done by Priorblue here, only it has been largely refactored and edited to allow for scaling and proper translation.
Features
- Preview (Video)
- polygon shadow calculation Preview
- circle shadow calculation
- image shadow calculation Preview
- shadow blur
- light color, range, smooth and glow Preview
- ambient light
- self shadowing on images with normal maps Preview
- dynamic glow effect on images and circle/poly objects Preview Preview
- generate flat or gradient normal maps Preview
- convert height maps to normal maps Preview
- generate a normal map directly from the image (usually gives poor results)
- shadow color and alpha (glass) Preview
- directional light Preview
- refractions (moveable) Preview
- chromatic aberration Preview
- postshader with many included postshaders, plus easy to extend
Installation
copy the lib folder into your project at any path
How to use
local LightWorld = require "lib/light_world"
-- create light world
lightWorld = LightWorld({
drawBackground = drawBackground, //the callback to use for drawing the background
drawForground = drawForground, //the callback to use for drawing the foreground
ambient = {55,55,55}, //the general ambient light in the environment
})
function love.draw()
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(scale)
lightWorld:draw(x,y,scale)
love.graphics.pop()
end
please see the examples directory to see how it is fully used. also this project can be run to show you the deomnstrations.
License
A License has been included in this project