mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
45be0c56fa
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder for better portablility of the library
10 lines
261 B
GLSL
10 lines
261 B
GLSL
extern Image material;
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vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
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vec4 normal = Texel(texture, texture_coords);
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if(normal.a == 1.0) {
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return Texel(material, vec2(normal.x, normal.y));
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} else {
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return vec4(0.0);
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}
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} |